nuclide/Source/Menu/Input.c

128 lines
2.7 KiB
C
Executable file

/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
=================
Menu_InputCheckMouse
Checks a specified region and returns TRUE if the mouse is above it.
=================
*/
int Menu_InputCheckMouse( vector vPos, vector vReg ) {
vector vSMins, vSMaxs;
vReg = vReg * fMenuScale;
vPos = vPos * fMenuScale + [ iMenuPadding, 0, 0 ];
vSMins = vPos;
vSMaxs = vPos;
vSMins_x = vPos_x;
vSMaxs_y = vPos_y - 1;
vSMaxs_x = vPos_x + vReg_x;
vSMaxs_y = vPos_y + vReg_y;
if ( vMousePos_x >= vSMins_x && vMousePos_x <= vSMaxs_x ) {
if ( vMousePos_y >= vSMins_y && vMousePos_y <= vSMaxs_y ) {
return TRUE;
}
}
return FALSE;
}
/*
=================
Menu_InputEvent
New FTE routine for advanced mouse input in menuqc!
=================
*/
float Menu_InputEvent( float fEventType, float fKey, float fCharacter, float fDeviceID ) {
if ( fEventType == IE_KEYDOWN ) {
if ( fKey == K_MOUSE1 ) {
fMouseClick = 1;
} else {
if ( fKey == K_ESCAPE ) {
m_toggle( 0 );
}
fInputKeyDown = 1;
}
fInputKeyCode = fKey;
fInputKeyASCII = fCharacter;
} else if ( fEventType == IE_KEYUP ) {
if ( fKey == K_MOUSE1 ) {
fMouseClick = 0;
} else {
fInputKeyDown = 0;
}
fInputKeyCode = 0;
fInputKeyASCII = 0;
} else if ( fEventType == IE_MOUSEABS ) {
vMousePos_x = fKey;
vMousePos_y = fCharacter;
}
return TRUE;
}
/*
=================
m_display, m_hide, m_toggle
Essentially what happens when togglemenu is used, called by the engine as well.
=================
*/
void m_display( void ) {
iMenuActive = TRUE;
setkeydest( KEY_MENU );
setmousetarget( TARGET_MENU );
setcursormode( TRUE, "gfx/cursor", '0 0 0', 1.0f );
}
void m_hide( void ) {
iMenuActive = FALSE;
setkeydest( KEY_GAME );
setmousetarget( TARGET_CLIENT );
setcursormode( FALSE );
}
void m_toggle( float fMode ) {
if ( fMode == FALSE ) {
m_hide();
} else {
m_display();
}
}
float m_consolecommand( string sCMD ) {
tokenize( sCMD );
switch ( argv( 0 ) ) {
case "togglemenu":
m_display( );
return TRUE;
break;
}
return FALSE;
}