nuclide/freecs/glsl
Marco Hladik 4621358ffd Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00
..
default2d.glsl Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00
defaultfill.glsl Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00
defaultskin.glsl Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00
defaultsky.glsl more ecologically friendly infodecal entities 2018-12-15 15:50:10 +01:00
defaultskybox.glsl Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00
defaultsprite.glsl Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00
defaultwall.glsl Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels 2019-01-05 02:02:12 +01:00