of TW 1.2 (the version that never got released) and besides some primitive windowing is usable enough in its current state. Misc fixes to FreeCS as well.
131 lines
3.2 KiB
C++
131 lines
3.2 KiB
C++
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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#ifdef SSQC
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.float nextspray;
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void Spray_RemoveAll(entity entOwner)
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{
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for (entity eFind = world;(eFind = find(eFind, classname, "Spray"));) {
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if (eFind.owner == entOwner) {
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remove(eFind);
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}
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}
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}
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float Spray_SendEntity(entity ePVSEnt, float fChanged)
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{
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WriteByte(MSG_ENTITY, ENT_SPRAY);
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WriteCoord(MSG_ENTITY, self.origin[0]);
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WriteCoord(MSG_ENTITY, self.origin[1]);
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WriteCoord(MSG_ENTITY, self.origin[2]);
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WriteCoord(MSG_ENTITY, self.angles[0]);
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WriteCoord(MSG_ENTITY, self.angles[1]);
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WriteCoord(MSG_ENTITY, self.angles[2]);
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WriteEntity(MSG_ENTITY, self.owner);
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return TRUE;
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}
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void CSEv_Spraylogo(void)
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{
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if (self.nextspray > time) {
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return;
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}
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self.nextspray = time + 30.0f;
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makevectors(self.v_angle);
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traceline(self.origin + self.view_ofs,
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self.origin + self.view_ofs + v_forward * 128, FALSE, self);
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if (trace_fraction != 1.0f) {
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Spray_RemoveAll(self);
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entity eSpray = spawn();
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eSpray.classname = "Spray";
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eSpray.owner = self;
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eSpray.solid = SOLID_NOT;
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setorigin(eSpray, trace_endpos);
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vector vSprayAngles = self.v_angle;
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vSprayAngles[0] *= -1;
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makevectors(vSprayAngles);
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vector vecCoplanar = v_forward -(v_forward * trace_plane_normal)
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* trace_plane_normal;
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if (trace_plane_normal[2] == 0) {
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vecCoplanar = '0 0 1';
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}
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eSpray.angles = vectoangles(vecCoplanar, trace_plane_normal);
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eSpray.SendEntity = Spray_SendEntity;
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eSpray.SendFlags = 1;
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sound(self, CHAN_VOICE, "player/sprayer.wav", 1.0, ATTN_NORM);
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}
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}
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#endif
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#ifdef CSQC
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class CSpraylogo
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{
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vector m_vecPosition;
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vector m_vecAngles;
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int m_iOwnerID;
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string m_strLogoname;
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string m_strLogopath;
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int m_iInitialized;
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virtual float(void) predraw;
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};
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float CSpraylogo::predraw(void)
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{
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int iSize = getplayerkeyblob(m_iOwnerID, "spray", __NULL__, 0);
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if (iSize <= 0) {
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return PREDRAW_NEXT;
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}
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if (m_iInitialized == FALSE) {
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void *image;
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m_iInitialized = TRUE;
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image = memalloc(iSize + 1);
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getplayerkeyblob(m_iOwnerID, "spray", image, iSize);
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r_uploadimage(m_strLogopath, 64, 64, image, iSize, 0);
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memfree(image);
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print(sprintf("[CLIENT] Spray from player: %s\n",
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getplayerkeyvalue(m_iOwnerID, "name")));
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shaderforname(m_strLogoname,
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sprintf("{\ncull disable\npolygonOffset\n{\nmap $rt:%s\nblendFunc add\n}\n}",
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m_strLogopath));
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} else {
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makevectors(m_vecAngles);
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adddecal(m_strLogoname, m_vecPosition,
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v_up / 64, v_forward / 64, '1 0 0', 1.0f);
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addentity(this);
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}
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return PREDRAW_NEXT;
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}
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void Spraylogo_Parse(void)
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{
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spawnfunc_CSpraylogo();
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CSpraylogo spSelf =(CSpraylogo)self;
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spSelf.drawmask = MASK_ENGINE;
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spSelf.m_vecPosition[0] = readcoord();
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spSelf.m_vecPosition[1] = readcoord();
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spSelf.m_vecPosition[2] = readcoord();
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spSelf.m_vecAngles[0] = readcoord();
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spSelf.m_vecAngles[1] = readcoord();
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spSelf.m_vecAngles[2] = readcoord();
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spSelf.m_iInitialized = FALSE;
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spSelf.m_iOwnerID = readentitynum() - 1;
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spSelf.m_strLogoname = sprintf("spray_%i",
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spSelf.m_iOwnerID);
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spSelf.m_strLogopath = sprintf("simg_%i",
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spSelf.m_iOwnerID);
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}
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#endif
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