Overhauled chat handling and display HUD and VGUI colors now reflect 1.5 more closely Fixes to func_door Fixes to func_door_rotating Overhauled radio message handling and diplay to match chat
98 lines
2.3 KiB
C
Executable file
98 lines
2.3 KiB
C
Executable file
/*
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FreeCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// Uncomment this once FTEs engine ladder is fixed?
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//#define FTE_LADDER
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/*
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=================
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func_ladder_sound
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=================
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*/
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void func_ladder_sound( entity target ) {
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if ( ( target.velocity_z == 0 ) || ( target.fStepTime > time ) ) {
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return;
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}
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float vStep = target.velocity_z;
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if ( vStep < 0 ) {
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vStep *= -1.0;
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}
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float fForce = vStep;
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float fDelay = clamp( 0.1, 1 / ( fForce / 90 ), 1 );
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sound( target, CHAN_BODY, sprintf( "player/pl_ladder%d.wav", floor( random() * 4 ) + 1 ), 0.5, ATTN_IDLE );
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target.fStepTime = ( time + fDelay );
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}
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/*
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=================
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func_ladder_touch
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=================
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*/
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void func_ladder_touch( void ) {
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if ( other.classname != "player" ) {
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return;
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}
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#ifndef FTE_LADDER
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vector vPlayerVector;
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makevectors( other.v_angle );
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vPlayerVector = v_forward;
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vPlayerVector = ( vPlayerVector * 240 );
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if ( other.movement_x > 0 ) {
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other.velocity = vPlayerVector;
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} else {
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other.velocity = '0 0 0';
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}
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#endif
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func_ladder_sound( other );
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}
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/*
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=================
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SPAWN: func_ladder
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A trigger like brush that allows you to 'climb' up or down
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=================
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*/
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void func_ladder( void ) {
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precache_sound( "player/pl_ladder1.wav" );
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precache_sound( "player/pl_ladder2.wav" );
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precache_sound( "player/pl_ladder3.wav" );
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precache_sound( "player/pl_ladder4.wav" );
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self.angles = '0 0 0';
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self.movetype = MOVETYPE_NONE;
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self.solid = SOLID_TRIGGER;
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setmodel( self, self.model );
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self.model = 0;
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#ifdef FTE_LADDER
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self.skin = CONTENT_LADDER;
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self.alpha = 0.001;
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#endif
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self.touch = func_ladder_touch;
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}
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