nuclide/Source/Server/Ammo.c
2017-05-01 01:21:49 +02:00

112 lines
3.6 KiB
C
Executable file

/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
ammoinfo_t ammoTable[11] = {
{ 0, 0, 0 },
{ 7, 35, 40 }, //CALIBER_50AE
{ 30, 90, 80 }, //CALIBER_762MM
{ 30, 90, 60 }, //CALIBER_556MM
{ 30, 200, 60 }, //CALIBER_556MMBOX
{ 10, 30, 125 }, //CALIBER_338MAG
{ 30, 150, 20 }, //CALIBER_9MM
{ 8, 32, 65 }, //CALIBER_BUCKSHOT
{ 12, 100, 25 }, //CALIBER_45ACP
{ 13, 52, 50 }, //CALIBER_357SIG
{ 50, 100, 50 } //CALIBER_57MM
};
/*
=================
Ammo_BuyPrimary
Buy ammo for the primary weapon you're equipped with
=================
*/
void Ammo_BuyPrimary( float fFree ) {
if ( !self.fSlotPrimary ) {
return;
}
int iRequiredAmmo = ( ammoTable[ wptTable[ self.fSlotPrimary ].iCaliber ].iMaxAmount - self.(wptTable[ self.fSlotPrimary ].iCaliberfld));
float fNew = ceil( ( (float)iRequiredAmmo / (float)ammoTable[ wptTable[ self.fSlotPrimary ].iCaliber ].iSize ) );
for ( int i = 0; i < fNew; i++ ) {
self.(wptTable[ self.fSlotPrimary ].iCaliberfld) += ammoTable[ wptTable[ self.fSlotPrimary ].iCaliber ].iSize;
Money_AddMoney( self, -ammoTable[ wptTable[ self.fSlotPrimary ].iCaliber ].iPrice );
sound( self, CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_IDLE );
if ( self.(wptTable[ self.fSlotPrimary ].iCaliberfld) > ammoTable[ wptTable[ self.fSlotPrimary ].iCaliber ].iMaxAmount ) {
self.(wptTable[ self.fSlotPrimary ].iCaliberfld) = ammoTable[ wptTable[ self.fSlotPrimary ].iCaliber ].iMaxAmount;
}
}
}
/*
=================
Ammo_BuySecondary
Buy ammo for the secondary weapon you're equipped with
=================
*/
void Ammo_BuySecondary( float fFree ) {
if ( !self.fSlotSecondary ) {
return;
}
int iRequiredAmmo = ( ammoTable[ wptTable[ self.fSlotSecondary ].iCaliber ].iMaxAmount - self.(wptTable[ self.fSlotSecondary ].iCaliberfld));
float fNew = ceil( ( (float)iRequiredAmmo / (float)ammoTable[ wptTable[ self.fSlotSecondary ].iCaliber ].iSize ) );
for ( int i = 0; i < fNew; i++ ) {
if ( fFree == FALSE ) {
if ( self.fMoney - ammoTable[ wptTable[ self.fSlotSecondary ].iCaliber ].iPrice < 0 ) {
break;
}
Money_AddMoney( self, -ammoTable[ wptTable[ self.fSlotSecondary ].iCaliber ].iPrice );
}
self.(wptTable[ self.fSlotSecondary ].iCaliberfld) += ammoTable[ wptTable[ self.fSlotSecondary ].iCaliber ].iSize;
sound( self, CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_IDLE );
if ( self.(wptTable[ self.fSlotSecondary ].iCaliberfld) > ammoTable[ wptTable[ self.fSlotSecondary ].iCaliber ].iMaxAmount ) {
self.(wptTable[ self.fSlotSecondary ].iCaliberfld) = ammoTable[ wptTable[ self.fSlotSecondary ].iCaliber ].iMaxAmount;
}
}
}
/*
=================
CSEv_GamePlayerBuyAmmo_f
Called from the client, checks if he can buy ammo and does if yes
=================
*/
void CSEv_GamePlayerBuyAmmo_f( float fType ) {
if ( Rules_BuyingPossible() == FALSE ) {
return;
}
if ( fType == 0 ) {
Ammo_BuyPrimary( FALSE );
} else {
Ammo_BuySecondary( FALSE );
}
Weapon_UpdateCurrents();
}