nuclide/freecs/glsl/defaultskybox.glsl
Marco Hladik 4621358ffd Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00

27 lines
490 B
GLSL

!!ver 110
!!permu FOG
!!samps reflectcube
!!cvardf gl_fake16bit=0
#include "sys/defs.h"
#include "sys/fog.h"
varying vec3 pos;
#ifdef VERTEX_SHADER
void main ()
{
pos = v_position.xyz - e_eyepos;
pos.y = -pos.y;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
void main ()
{
vec4 skybox = textureCube(s_reflectcube, pos);
#if gl_fake16bit == 1
skybox.rgb = floor(skybox.rgb * vec3(32,64,32))/vec3(32,64,32);
#endif
gl_FragColor = vec4(fog3(skybox.rgb), 1.0);
}
#endif