nuclide/Source/client/cstrike/player.c

49 lines
1.1 KiB
C

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
.float pmove_frame;
.vector netorigin;
.vector netangles;
.vector netvelocity;
.float netflags;
.float netpmove_flags;
void Player_ReadEntity(float flIsNew)
{
player pl = (player)self;
if ( flIsNew == TRUE ) {
spawnfunc_player();
pl.classname = "player";
pl.solid = SOLID_SLIDEBOX;
pl.drawmask = MASK_ENGINE;
pl.customphysics = Empty;
setsize( pl, VEC_HULL_MIN, VEC_HULL_MAX );
}
pl.modelindex = readshort();
pl.origin[0] = readcoord();
pl.origin[1] = readcoord();
pl.origin[2] = readcoord();
pl.pitch = readcoord() / 90;
pl.angles[1] = readcoord();
pl.angles[2] = readcoord();
pl.velocity[0] = readcoord();
pl.velocity[1] = readcoord();
pl.velocity[2] = readcoord();
pl.flags = readfloat();
pl.pmove_flags = readfloat();
pl.weapon = readbyte();
pl.health = readbyte();
pl.movetype = readfloat();
pl.view_ofs[2] = readfloat();
pl.viewzoom = readfloat();
setorigin( pl, pl.origin );
}