nuclide/Source/Client/VGUIScoreboard.c
2018-06-14 12:05:23 +02:00

151 lines
5.7 KiB
C
Executable file

/*
Copyright 2016-2018 Marco "eukara" Hladik
MIT LICENSE
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
#include "VGUI.h"
string sScoreTeams[4] = {
_("SCORE_TITLE_SPECTATOR"),
_("SCORE_TITLE_T"),
_("SCORE_TITLE_CT"),
_("SCORE_TITLE_VIP"),
};
/*
====================
VGUI_Scores_DrawTeam
====================
*/
vector VGUI_Scores_DrawTeam( vector vPos, float fTeam ) {
vector vColor;
// Preserve the old vector so we can draw the amount of players per team later on
vector vNewPos = vPos;
int iPlayerCount = 0;
vNewPos += '0 32';
// Player loop, this one goes through ALL players but only prints the one from fTeam
for ( int i = -1; i > -32; i-- ) {
if ( stof( getplayerkeyvalue( i, "*team" ) ) == fTeam ) {
if ( getplayerkeyvalue( i, "name" ) ) {
vColor = HUD_GetChatColor( fTeam );
if ( getplayerkeyvalue( i, "name" ) == getplayerkeyvalue( player_localnum, "name" ) ) {
drawfill( vNewPos + '19 -2', '493 16', vColor, VGUI_WINDOW_BGALPHA, DRAWFLAG_ADDITIVE );
vColor = '1 1 1';
}
if ( getplayerkeyvalue( i, "*dead" ) == "1" ) {
CSQC_DrawText( vNewPos + '38 0', sprintf( _("SCORE_DEAD"), getplayerkeyvalue( i, "name" ) ), '12 12', vColor, 1.0f, 0, FONT_CON );
} else if ( getplayerkeyvalue( i, "*dead" ) == "2" ) {
CSQC_DrawText( vNewPos + '38 0', sprintf( _("SCORE_VIP"), getplayerkeyvalue( i, "name" ) ), '12 12', vColor, 1.0f, 0, FONT_CON );
} else {
CSQC_DrawText( vNewPos + '38 0', getplayerkeyvalue( i, "name" ), '12 12', vColor, 1.0f, 0, FONT_CON );
}
// Spectators don't have stats worth caring about
if ( fTeam != TEAM_SPECTATOR ) {
VGUI_RightText( vNewPos + '320 0', getplayerkeyvalue( i, INFOKEY_P_FRAGS ), '12 12', vColor, FONT_CON );
VGUI_RightText( vNewPos + '384 0', getplayerkeyvalue( i, "*deaths" ), '12 12', vColor, FONT_CON );
}
VGUI_RightText( vNewPos + '456 0', getplayerkeyvalue( i, INFOKEY_P_PING ), '12 12', vColor, FONT_CON );
if ( getplayerkeyvalue( i, INFOKEY_P_VOIPSPEAKING ) == "0" ) {
VGUI_RightText( vNewPos + '508 0', "N", '12 12', '1 1 1', FONT_CON );
} else {
VGUI_RightText( vNewPos + '508 0', "Y", '12 12', '1 1 1', FONT_CON );
}
vNewPos += '0 16';
iPlayerCount++;
}
}
}
// Reset in case it was changed
vColor = HUD_GetChatColor( fTeam );
// If we've got no spectators, don't draw them.
if ( ( fTeam != TEAM_SPECTATOR ) || ( fTeam == TEAM_SPECTATOR && iPlayerCount > 0 ) ) {
// The name/title of the team
CSQC_DrawText( vPos + '24 0', sScoreTeams[ fTeam ], '12 12', vColor, 1.0f, 0, FONT_CON );
drawfill( vPos + '19 24', '493 1', vColor, 1.0f );
// Draw the amount of rounds we've von
if ( fTeam == TEAM_CT ) {
VGUI_RightText( vPos + '320 0', sprintf( "%i", getstati( STAT_WON_CT ) ), '12 12', vColor, FONT_CON );
} else if ( fTeam == TEAM_T ) {
VGUI_RightText( vPos + '320 0', sprintf( "%i", getstati( STAT_WON_T ) ), '12 12', vColor, FONT_CON );
}
// Now we know the playercount, so let's calculate the position next to the Teamname String and print it
vector vCountPos = vPos + '24 6';
vCountPos_x += stringwidth( sScoreTeams[ fTeam ], FALSE, '12 12' ) + 8;
CSQC_DrawText( vCountPos, sprintf( _("SCORE_PLAYERS"), iPlayerCount ), '12 12', vColor, 1.0f, 0, FONT_CON );
}
return vNewPos + '0 24';
}
/*
====================
VGUI_Scores_Show
====================
*/
void VGUI_Scores_Show( void ) {
vector vMainPos;
vector vSize;
vSize_x = 540;
vSize_y = vVideoResolution_y - 112;
vMainPos = vVideoMins;
vMainPos_x += ( vVideoResolution_x / 2 ) - (vSize_x / 2);
vMainPos_y += 56;
// Draw the background
drawfill( vMainPos, vSize, VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
// Sides
drawfill( vMainPos, [vSize_x, 1], '0.35 0.35 0.35', 1.0f );
drawfill( [vMainPos_x, vMainPos_y + vSize_y - 1], [vSize_x, 1], '0.35 0.35 0.35', 1.0f );
drawfill( vMainPos, [1, vSize_y], '0.35 0.35 0.35', 1.0f );
drawfill( [vMainPos_x + vSize_x - 1, vMainPos_y], [1, vSize_y], '0.35 0.35 0.35', 1.0f );
// Server title
CSQC_DrawText( vMainPos + '24 13', serverkey( "hostname" ), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON );
// Tabs like Score, Ping etc.
CSQC_DrawText( vMainPos + '280 32', _("SCORE_SCORE"), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON );
CSQC_DrawText( vMainPos + '336 32', _("SCORE_DEATHS"), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON );
CSQC_DrawText( vMainPos + '400 32', _("SCORE_LATENCY"), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON );
CSQC_DrawText( vMainPos + '472 32', _("SCORE_VOICE"), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON );
vector vOffset = VGUI_Scores_DrawTeam( vMainPos + '0 50', TEAM_CT );
vOffset = VGUI_Scores_DrawTeam( vOffset, TEAM_T );
vOffset = VGUI_Scores_DrawTeam( vOffset, 0 );
}