v_camroll is now working again. Counter-Strike is finally getting somewhere again. Counter-Strike has pseudo spray-patterns now! They're all the same. func_button now can be programmed to use Sound-Shaders. The menu handles the vid_conautoscale command autonomously. Set r_autoscale to 0 if you don't like it. The menu has an updater, requires a not-yet-pushed build of FTE. Don't use it yet. Moved a lot of globals into pSeat's structs to fix splitscreen with them. Made explosion decals be handled client-side! Added trigger_look, env_sun and light_environment entities.
24 lines
932 B
C
24 lines
932 B
C
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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Sky_Update(void)
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{
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if (serverkeyfloat("*bspversion") != 30) {
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return;
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}
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localcmd(sprintf("sky %s\n", g_strSkyName));
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}
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