nuclide/src/client
2020-08-14 23:18:47 +02:00
..
cstrike Counter-Strike: Add progress bar for defusal and other tasks. 2020-06-09 00:23:18 +02:00
gearbox CBaseTrigger/s: Overhauled the system to keep proper track of its activators. This was important in some mods who'd e.g. call a trigger_camera over longer periods of time and expected to target the same player as before as part of a multi_manager. 2020-08-10 12:32:18 +02:00
hunger Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
poke646 Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
rewolf Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
scihunt Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
tfc Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
valve Obituaries now use spriteframe() for caching. 2020-05-31 21:20:36 +02:00
chat.c update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
damage.c Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
defs.h Added drawpic hack so that the engine doesn't shoddily attempt to draw images with floating point coords 2020-08-14 23:18:47 +02:00
entities.c Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
entry.c CBaseTrigger/s: Overhauled the system to keep proper track of its activators. This was important in some mods who'd e.g. call a trigger_camera over longer periods of time and expected to target the same player as before as part of a multi_manager. 2020-08-10 12:32:18 +02:00
events.c Made obituary code game-specific. 2020-05-02 05:57:36 +02:00
fade.c Added the 'getpos' command that people in Source are familar with. 2020-04-23 04:56:23 +02:00
include.src Simplified the client progs.src file for each game massively. 2020-05-02 23:57:25 +02:00
music.c update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
npc.c update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
player.c Flashlight: Avoid using getproperty for the flashlight values. 2020-06-12 17:27:21 +02:00
predict.c Moved gamerule definitions at a higher scope, this will make it easier 2020-04-15 01:18:19 +02:00
prints.c Physics: define stand-in values for non CSTRIKE and VALVE defined games 2020-05-08 07:44:40 +02:00
sentences.c scripted_sequence: Added support for the IDLE key. This means the setup for most sequence look and behave correct now. 2020-08-02 13:09:37 +02:00
sky.c Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
sound.c Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
text.c Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
textmenu.c Simplified the client progs.src file for each game massively. 2020-05-02 23:57:25 +02:00
textmenu.h Simplified the client progs.src file for each game massively. 2020-05-02 23:57:25 +02:00
titles.c Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
vgui.cpp Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
view.c Lots of commits bundled into one: 2020-04-20 06:45:14 +02:00
voice.c Fix armor indirection bug. The compiler ought to warn about name conflicts like these. 2020-05-28 19:53:24 +02:00