nuclide/platform/base_scripts.pk3dir/sound
2021-03-27 09:09:10 +01:00
..
damage_bullet.sndshd Add damage_bullet sound shader definitions. Those are played when a bullet 2021-03-27 09:09:10 +01:00
env_spark.sndshd Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
footsteps.sndshd Server: Add water stepping, wading and swimming sounds + script definitions 2021-02-13 23:06:06 +01:00
func_breakable.sndshd Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
func_button.sndshd Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
func_door.sndshd func_door: define sound shaders for legacy move/stop sound 0 (nothing) 2021-03-17 11:58:00 +01:00
func_door_rotating.sndshd func_door: define sound shaders for legacy move/stop sound 0 (nothing) 2021-03-17 11:58:00 +01:00
func_train.sndshd Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
impacts.sndshd Extend impacts to the full spectrum of material definitions, sound shaders 2021-01-19 10:37:28 +01:00
modelevent_shell.sndshd Add modelevent_shell sound shader definitions, so mods can set shell eject 2021-03-27 07:47:56 +01:00
player.sndshd Add player.sndshd to platform for convenience. 2021-03-15 11:31:44 +01:00