327 lines
8.1 KiB
C
327 lines
8.1 KiB
C
/*
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* Copyright (c) 2015-2018
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* Marco Hladik All rights reserved.
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*
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* This file is part of The Wastes's Source-Code.
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*
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* The Wastes's Source-Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* The Wastes's Source-Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with The Wastes's Source-Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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float bot_skill[] = {
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2.0f,
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1.75f,
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1.5f,
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1.0f,
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0.5,
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0.25f,
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0.0f
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};
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/*
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=================
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Bot_AutoAdd
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=================
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*/
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void Bot_AutoAdd( void ) {
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if ( self.delay == TRUE ) {
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CBot bot;
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bot = (CBot)spawnclient();
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if ( bot ) {
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bot.CreateRandom();
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self.health--;
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if ( self.health ) {
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self.nextthink = time + 0.25f;
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} else {
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remove( self );
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}
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}
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} else {
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// Let's kill the bots that were here before, before they have not been initialized.
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for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
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if ( clienttype( eFind ) == CLIENTTYPE_BOT ) {
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dropclient( eFind );
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}
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}
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// Let's add new bots.
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float bots = autocvar_bot_autoadd;
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if ( bots >= cvar( "sv_playerslots" ) ) {
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bots = cvar( "sv_playerslots" ) - 1;
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}
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if ( !bots ) {
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remove( self );
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return;
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}
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self.delay = TRUE;
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self.health = bots;
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self.nextthink = time + 0.25f;
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}
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}
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/*
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=================
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Bot_Init
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=================
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*/
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void Bot_Init( void )
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{
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entity eBotAdder = spawn();
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eBotAdder.think = Bot_AutoAdd;
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eBotAdder.nextthink = time + 0.25f;
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}
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/*
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=================
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CBot::PickEnemy
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=================
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*/
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void CBot::PickEnemy( void )
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{
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if ( huntenemy && huntenemy.health > 0 ){
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return;
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}
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huntenemy = world;
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float bestdist = 99999999;
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for (entity e = world; (e = find(e, ::classname, "player")); ) {
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if ( e.team == self.team ) {
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continue;
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}
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if ( e.flags & FL_NOTARGET ) {
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continue; //cheat.
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}
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if ( e == this ) {
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continue; //no self-harm
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}
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if ( e.health > 0 ) {
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float dist = vlen(e.origin - origin);
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if ( dist < bestdist ) {
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traceline(origin+view_ofs, e.origin, TRUE, this);
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if (trace_ent == e || trace_fraction == 1) {
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bestdist = dist;
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huntenemy = e;
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reflextime = time;
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reflextime += bot_skill[ bound( 0, autocvar_bot_skill, bot_skill.length - 1 ) ];
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reflextime += ( random() * 0.25f );
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}
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}
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}
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}
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};
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void Bot_RouteCB(entity ent, vector dest, int numnodes, nodeslist_t *nodelist)
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{
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CBot player = (CBot)ent;
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player.nodes = numnodes;
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player.cur_node = numnodes - 1;
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player.route = nodelist;
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dprint( "Bot: Route calculated.\n" );
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dprint( sprintf( "Bot: # of nodes: %i\n", numnodes ) );
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dprint( sprintf( "Bot: # current node: %i\n", player.cur_node ) );
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dprint( sprintf( "Bot: # endpos: %v\n", dest ) );
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}
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/*
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=================
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CBot::RunAI
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=================
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*/
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void CBot::RunAI( void )
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{
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if ( team <= 0 ) {
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bprint( "Selecting team\n" );
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CSEv_GamePlayerSpawn_f( floor( random( 1, 8 ) ));
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// If we couldn't spawn, don't even try doing stuff
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if ( health <= 0 ) {
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return;
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} else {
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if ( route ) {
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nodes = 0;
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memfree( route );
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huntenemy = __NULL__;
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}
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}
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}
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if ( autocvar_bot_ai == FALSE ) {
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return;
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}
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if ( nodes ) {
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PickEnemy();
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}
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input_buttons = 0;
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if ( !nodes ) {
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route_calculate( this, Route_SelectDestination(this), 0, Bot_RouteCB );
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bprint( "Route: Calculating first bot route\n" );
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}
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// Route might have been not been processed
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if ( !nodes ) {
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bprint( "Route: NO NODES\n" );
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return;
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}
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float dist = floor( vlen( route[cur_node].dest - origin ) );
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if ( dist < 64 ) {
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bprint( "Route: Reached node.\n" );
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cur_node--;
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}
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// We haven't gotten anywhere, start
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if ( dist == lastdist ) {
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node_giveup += frametime;
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}
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if ( node_giveup > 2.5f ) {
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bprint( "Route: Giving up route\n" );
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cur_node = -1;
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node_giveup = 0.0f;
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} else if ( node_giveup > 1.0f ) {
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makevectors( angles );
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tracebox( origin + '0 0 18', mins, maxs, origin + '0 0 18' + ( v_forward * 32 ), FALSE, this );
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if ( trace_fraction < 1.0f && flags & FL_ONGROUND ) {
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tracebox( origin + '0 0 64', mins, maxs, origin + '0 0 64' + ( v_forward * 32 ), FALSE, this );
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if ( trace_fraction == 1.0f ) {
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input_movevalues_z = 200;
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} else {
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tracebox(origin-'0 0 18', VEC_CHULL_MIN, VEC_CHULL_MAX, origin-'0 0 18'+(v_forward * 16), FALSE, this);
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if ( trace_fraction == 1.0f ) {
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input_movevalues_z = -200;
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}
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}
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}
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}
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if ( distcache < time ) {
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lastdist = dist;
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distcache = time + 2.0f;
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}
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// We haven't gotten anywhere, end
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if ( cur_node < 0 ) {
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bprint( "Route: Calculating new bot route\n" );
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nodes = 0;
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memfree( route );
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route_calculate( this, Route_SelectDestination(this), 0, Bot_RouteCB );
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return;
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}
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if ( huntenemy != __NULL__ ) {
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int enemyvisible;
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traceline( origin + view_ofs, huntenemy.origin, TRUE, this);
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enemyvisible = ( trace_ent == huntenemy || trace_fraction == 1.0f );
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if ( enemyvisible ) {
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angles = vectoangles( huntenemy.origin - origin );
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input_angles = angles;
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input_movevalues_x = 80;
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if ( !iAttackMode ) {
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input_buttons |= INPUT_BUTTON0; // Attack
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}
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iAttackMode = 1 - iAttackMode;
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} else {
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nodes = 0;
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memfree( route );
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route_calculate( this, huntenemy.origin, 0, Bot_RouteCB );
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huntenemy = __NULL__;
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}
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} else if ( nodes ) {
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/*
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if ( route[cur_node].linkflags & WP_JUMP && pmove_flags & PM_ONGROUND ) {
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dprint( "Bot: JUMP!\n" );
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input_movevalues_z = 200;
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}*/
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angles = vectoangles( route[cur_node].dest - origin );
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input_angles = angles;
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input_movevalues_x = 250;
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}
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tracebox( origin + '0 0 18', mins, maxs, origin + '0 0 18' + ( v_forward * 32 ), FALSE, this );
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if ( trace_fraction < 1.0f && flags & FL_ONGROUND ) {
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tracebox( origin + '0 0 18', mins, maxs, origin + '0 0 18' + ( v_forward * 32 ) + v_right * 16, FALSE, this );
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if ( trace_fraction == 1.0f ) {
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input_movevalues_y = 200;
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} else {
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tracebox( origin + '0 0 18', mins, maxs, origin + '0 0 18' + ( v_forward * 32 ) + v_right * -16, FALSE, this );
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if ( trace_fraction == 1.0f ) {
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input_movevalues_y = -200;
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}
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}
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}
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#if 1
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vector vNForward;
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float fLerpy = bound( 0.0f, 1.0f - ( frametime * 16 ), 1.0f );
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makevectors( input_angles );
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vNForward = v_forward;
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makevectors( v_angle );
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vNForward_x = Math_Lerp( vNForward_x, v_forward_x, fLerpy );
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vNForward_y = Math_Lerp( vNForward_y, v_forward_y, fLerpy );
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vNForward_z = Math_Lerp( vNForward_z, v_forward_z, fLerpy );
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input_angles = vectoangles( vNForward );
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v_angle = input_angles;
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angles = input_angles;
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#else
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v_angle = input_angles;
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#endif
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button0 = input_buttons & INPUT_BUTTON0; //attack
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//.button1 was meant to be +use, but the bit was never assigned and mods used button1 as a free field. there still is no button 1.
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button2 = input_buttons & INPUT_BUTTON2; //jump
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button3 = input_buttons & INPUT_BUTTON3; //tertiary
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button4 = input_buttons & INPUT_BUTTON4; //reload
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button5 = input_buttons & INPUT_BUTTON5; //secondary
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button6 = input_buttons & INPUT_BUTTON6; //unused
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//button7 = input_buttons & INPUT_BUTTON7; //sprint
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movement = input_movevalues;
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//runplayerphysics();
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}
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/*
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=================
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CBot::CreateRandom
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=================
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*/
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void CBot::CreateRandom( void ) {
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Create( iBots );
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iBots++;
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if ( iBots >= iBotTotal ) {
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iBots = 0;
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}
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}
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/*
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=================
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CBot::Create
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=================
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*/
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void CBot::Create( int iBotID )
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{
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forceinfokey( self, "name", "Bot" );
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iInGame = TRUE;
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ClientConnect();
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PutClientInServer();
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}
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