nuclide/Source/gs-entbase/server/trigger_transition.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

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/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class trigger_transition
{
void() trigger_transition;
};
void trigger_transition :: trigger_transition ( void )
{
solid = SOLID_NOT;
movetype = MOVETYPE_NONE;
setmodel( this, model );
model = __NULL__;
modelindex = 0;
}
CLASSEXPORT( trigger_transition, trigger_transition )