nuclide/Source/gs-entbase/server/trigger_endsection.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

17 lines
307 B
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class trigger_endsection : CBaseTrigger
{
virtual void() Trigger;
}
void trigger_endsection :: Trigger ( void )
{
localcmd( "disconnect\n" );
}