- Switched to custom pmove code (early, WIP) instead of the engine one, again - Made nightvision compatible with splitscreen modes - Player animation fixes - Prediction fixes - Fixed radius damage, so grenades and bombs should apply proper damage now - Added func_wall_toggle - Small entity fixes
17 lines
307 B
C++
17 lines
307 B
C++
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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class trigger_endsection : CBaseTrigger
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{
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virtual void() Trigger;
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}
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void trigger_endsection :: Trigger ( void )
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{
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localcmd( "disconnect\n" );
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}
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