nuclide/Source/gs-entbase/server/func_wall.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

30 lines
531 B
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class func_wall : CBaseTrigger
{
void() func_wall;
virtual void() Trigger;
};
void func_wall :: func_wall ( void )
{
precache_model( model );
//angles = '0 0 0';
movetype = MOVETYPE_PUSH;
solid = SOLID_BSP;
setmodel( this, model );
CBaseTrigger::CBaseTrigger();
}
void func_wall :: Trigger ( void )
{
frame = 1 - frame;
}
CLASSEXPORT( func_train, func_wall )