62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
/*
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Copyright 2016-2018 Marco "eukara" Hladik
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MIT LICENSE
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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class CBot {
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entity huntenemy; //who we're trying to hunt
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float wiggletime;
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float wiggleside;
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int iAttackMode;
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float flSwitchDelay;
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float flRouteDelay;
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string chat_next;
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float chat_nexttime;
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float flJumpNext;
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float reflextime;
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int teamrole; //attack, defend, assist
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int iInGame; // so we can drop them in case they rejoin
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int nodes;
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int cur_node;
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nodeslist_t *route;
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// unstuckyness
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float node_giveup;
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float lastdist;
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float distcache;
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nonvirtual void( void ) RunAI;
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nonvirtual void( void ) CreateRandom;
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nonvirtual void( int iBotID ) Create;
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};
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var int autocvar_bot_ai = TRUE;
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var float autocvar_bot_autoadd = 0;
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var int autocvar_bot_skill = 3;
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int iBots, iBotTotal;
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void Bot_Init( void );
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