VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
31 lines
533 B
Modula-2
31 lines
533 B
Modula-2
entityDef demo_laser
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{
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"spawnclass" "env_laser"
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"angles" "90 0 0"
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"texture" "textures/sprites/laser"
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"rendercolor" "255 0 0"
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"NoiseAmplitude" "4"
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"damage" "5"
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}
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entityDef demo_lamplight
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{
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"spawnclass" "point_spotlight"
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"spawnflags" "1"
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"angles" "90 0 0"
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"spotlightlength" "512"
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"spotlightwidth" "80"
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"rendercolor" "225 230 175"
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}
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entityDef demo_rope
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{
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"spawnclass" "move_rope"
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"RopeMaterial" "cable/cable"
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"PositionInterpolator" "2"
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"TextureScale" "1"
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"Width" "1"
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"Subdiv" "2"
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"Slack" "100"
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"MoveSpeed" "64"
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}
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