nuclide/Source
2019-08-22 21:18:51 -07:00
..
client Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!) 2019-08-21 15:49:35 -07:00
gs-entbase Weapon prediction experiments 2019-08-20 08:53:57 -07:00
menu-fn Close file indices on color and string file parsing in menu-fn 2019-08-11 19:52:19 -07:00
server Fix some Bomb Defusal round logic ending the round prematurely 2019-08-22 21:18:51 -07:00
shared Fixed Scientist Hunt weapons to work with some of the new weapon base stuff 2019-08-21 16:06:14 -07:00
vgui Initial Counter-Strike VGUI support 2019-08-10 14:37:56 -07:00
builtins.h Added sky_camera. For CSQC based skyrooms. If you see map-entities in your skyroom: This is an FTE bug. Bother Spike about it 2019-04-05 16:54:07 +02:00
defs.h Fixed 'use' behaviour across FreeHL and FreeCS, fixing chargers and whatnot. Cleaned up old usage of FL_USERELEASED too. Changed FL_FLASHLIGHT to its bit. 2019-08-18 12:01:01 -07:00
entities.h Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow. 2019-08-14 02:43:43 -07:00
events.h Weapon prediction experiments 2019-08-20 08:53:57 -07:00
LICENSE Valve progs boots now. 2019-01-21 03:00:14 +01:00
Makefile Makefile: Create directories for mod prog output 2019-08-19 03:06:34 -07:00
materials.h Initial commit of the new VGUI replacement code. This dates back to the days 2019-08-03 10:40:34 -07:00
math.h Weapon prediction experiments 2019-08-20 08:53:57 -07:00