nuclide/Source/Server/Input.c
2016-12-02 00:33:44 +01:00

49 lines
1.3 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
void Input_Handle( void ) {
if ( self.button0 ) {
Weapon_PrimaryAttack( self.weapon );
} else if ( self.button4 ) {
Weapon_Reload( self.weapon );
} else if ( self.button5 ) {
Weapon_SecondaryAttack( self.weapon );
}
if ( cvar( "developer" ) == 1 ) {
if( self.impulse == 10 ) {
if ( self.weapon < ( CS_WEAPON_COUNT - 1 ) ) {
dprint( "Weapon Cheat +\n" );
self.weapon++;
CSEv_GamePlayerBuy_f( self.weapon );
}
}
if( self.impulse == 11 ) {
if ( self.weapon > 1 ) {
dprint( "Weapon Cheat -\n" );
self.weapon--;
CSEv_GamePlayerBuy_f( self.weapon );
}
}
}
self.impulse = 0;
}