228 lines
5.6 KiB
C
Executable file
228 lines
5.6 KiB
C
Executable file
/*
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FreeCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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enum {
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BUY_BOTH,
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BUY_CT,
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BUY_T,
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BUY_NEITHER
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};
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/*
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=================
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Rules_BuyingPossible
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Checks if it is possible for players to buy anything
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=================
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*/
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float Rules_BuyingPossible( void ) {
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if ( self.health <= 0 ) {
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return FALSE;
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}
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if ( fGameState == GAME_ACTIVE ) {
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if ( ( ( autocvar_mp_roundtime * 60 ) - fGameTime ) > autocvar_mp_buytime ) {
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centerprint( self, sprintf( "%d seconds have passed...\nYou can't buy anything now!", autocvar_mp_buytime ) );
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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}
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if ( self.team == TEAM_VIP ) {
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centerprint( self, "You are the VIP...\nYou can't buy anything!\n" );
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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if ( iBuyRestriction == BUY_NEITHER ) {
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centerprint( self, "Sorry, you aren't meant\nto be buying anything.\n" );
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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if ( iBuyRestriction != BUY_BOTH ) {
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if ( iBuyRestriction == BUY_CT && self.team == TEAM_T ) {
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centerprint( self, "Terrorists aren't allowed to\nbuy anything on this map!\n" );
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self.fAttackFinished = time + 1.0;
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return FALSE;
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} else if ( iBuyRestriction == BUY_T && self.team == TEAM_CT ) {
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centerprint( self, "CTs aren't allowed to buy\nanything on this map!\n" );
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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}
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if ( self.fInBuyZone == FALSE ) {
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return FALSE;
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}
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return TRUE;
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}
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/*
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=================
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Rules_Restart
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Loop through all ents and handle them
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=================
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*/
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void Rules_Restart( void ) {
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iHostagesRescued = 0;
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entity eOld = self;
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// Spawn/Respawn everyone at their team position and give them $$$
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for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
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self = eFind;
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if ( self.health > 0 ) {
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Spawn_RespawnClient( self.team );
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} else {
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Spawn_CreateClient( self.fCharModel );
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}
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Money_GiveTeamReward();
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}
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// Clear the corpses/items
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for ( entity eFind = world; ( eFind = find( eFind, classname, "remove_me" ) ); ) {
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remove( eFind );
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}
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// Select a random Terrorist for the bomb, if needed
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if ( iBombZones > 0 ) {
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int iRandomT = floor( random( 1, (float)iAlivePlayers_T + 1 ) );
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int iPickT = 0;
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for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
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if ( eFind.team == TEAM_T ) {
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iPickT++;
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if ( iPickT == iRandomT ) {
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self = eFind;
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Weapon_AddItem( WEAPON_C4BOMB );
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centerprint( self, "You have the bomb!\nFind the target zone or DROP\nthe bomb for another Terrorist." );
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}
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}
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}
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}
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// If there is a VIP, select a random CT to be it
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if ( iVIPZones > 0 ) {
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int iRandomCT = floor( random( 1, (float)iAlivePlayers_CT + 1 ) );
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int iPickCT = 0;
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for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
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if ( eFind.team == TEAM_CT ) {
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iPickCT++;
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if ( iPickCT == iRandomCT ) {
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self = eFind;
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self.team = TEAM_VIP;
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Spawn_RespawnClient( self.team );
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centerprint( self, "You are the VIP\nMake your way to the safety zones!" );
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forceinfokey( self, "*dead", "2" );
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}
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}
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}
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}
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// Respawn all the entities
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for ( entity eFind = world; ( eFind = findfloat( eFind, fRespawns, TRUE ) ); ) {
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self = eFind;
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Entities_Respawn();
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}
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self = eOld;
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Timer_Begin( autocvar_mp_freezetime, GAME_FREEZE );
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Money_ResetTeamReward();
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}
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/*
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=================
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Rules_RoundOver
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This happens whenever an objective is complete or time is up
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=================
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*/
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void Rules_RoundOver( int iTeamWon, int iMoneyReward, float fSilent ) {
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if ( fGameState != GAME_ACTIVE ) {
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return;
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}
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if ( iTeamWon == TEAM_T ) {
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if ( fSilent == FALSE ) {
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Radio_BroadcastMessage( RADIO_TERWIN );
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}
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iWon_T++;
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} else if ( iTeamWon == TEAM_CT ) {
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if ( fSilent == FALSE ) {
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Radio_BroadcastMessage( RADIO_CTWIN );
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}
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iWon_CT++;
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} else {
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if ( fSilent == FALSE ) {
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Radio_BroadcastMessage( RADIO_ROUNDDRAW );
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}
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}
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Money_QueTeamReward( iTeamWon, iMoneyReward );
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Timer_Begin( 5, GAME_END); // Round is over, 5 seconds til a new round starts
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}
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/*
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=================
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Rules_TimeOver
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Whenever mp_roundtime was being counted down to 0
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=================
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*/
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void Rules_TimeOver( void ) {
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if ( iVIPZones > 0 ) {
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Rules_RoundOver( TEAM_T, 3250, FALSE );
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} else if ( iBombZones > 0 ) {
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Rules_RoundOver( TEAM_CT, 3250, FALSE );
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} else if ( iHostagesMax > 0 ) {
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// TODO: Broadcast_Print: Hostages have not been rescued!
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Rules_RoundOver( TEAM_T, 3250, FALSE );
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} else {
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Rules_RoundOver( 0, 0, FALSE );
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}
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}
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/*
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=================
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SPAWN: info_map_parameters
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Let's map authors decide who can buy stuff and who CAN'T.
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Also allows people to set the bomb placing radius incase you want to use info_bomb_target.
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=================
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*/
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.float buying;
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.float bombradius;
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void info_map_parameters( void ) {
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if ( self.bombradius ) {
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iBombRadius = self.bombradius;
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}
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if ( self.buying ) {
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iBuyRestriction = self.buying;
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}
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}
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