Added trigger_camera Added ammo-buying restrictions (money wasn't taken into account) Added spawning of buyzones when there aren't any Added sound when buying ammo Added Client_TriggerCamera as part of EV_CAMERATRIGGER Fixed the Knife not showing/animating
197 lines
4.6 KiB
C
197 lines
4.6 KiB
C
/*
|
|
OpenCS Project
|
|
Copyright (C) 2015 Marco "eukara" Hladik
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
entity eLastTSpawn;
|
|
entity eLastCTSpawn;
|
|
entity Spawn_FindSpawnPoint( float fTeam ) {
|
|
entity eSpot, eLastSpawn;
|
|
entity eThing;
|
|
int iCount;
|
|
string sClassname;
|
|
|
|
if ( fTeam == TEAM_T ) {
|
|
sClassname = "info_player_deathmatch";
|
|
eSpot = eLastSpawn = eLastTSpawn;
|
|
} else {
|
|
sClassname = "info_player_start";
|
|
eSpot = eLastSpawn = eLastCTSpawn;
|
|
}
|
|
|
|
while (1) {
|
|
eSpot = find(eSpot, classname, sClassname);
|
|
|
|
if (eSpot != world) {
|
|
if (eSpot == eLastSpawn)
|
|
return eLastSpawn;
|
|
iCount = 0;
|
|
eThing = findradius(eSpot.origin, 32);
|
|
while(eThing) {
|
|
if (eThing.classname == "player")
|
|
iCount++;
|
|
eThing = eThing.chain;
|
|
}
|
|
if (iCount == 0) {
|
|
eLastSpawn = eSpot;
|
|
return eSpot;
|
|
}
|
|
}
|
|
}
|
|
|
|
return eSpot;
|
|
}
|
|
|
|
void Spawn_RespawnClient( float fTeam ) {
|
|
entity eSpawn;
|
|
forceinfokey( self, "*spectator", "0" ); // Make sure we are known as a spectator
|
|
eSpawn = Spawn_FindSpawnPoint( self.team );
|
|
|
|
self.classname = "player";
|
|
self.health = self.max_health = 100;
|
|
self.takedamage = DAMAGE_YES;
|
|
self.solid = SOLID_SLIDEBOX;
|
|
self.movetype = MOVETYPE_WALK;
|
|
self.flags = FL_CLIENT;
|
|
self.vPain = Player_Pain;
|
|
self.vDeath = Player_Death;
|
|
|
|
self.origin = eSpawn.origin;
|
|
self.angles = eSpawn.angles;
|
|
self.fixangle = TRUE;
|
|
|
|
// Get the player-model from Defs.h's list
|
|
setmodel( self, sCSPlayers[ self.fCharModel ] );
|
|
setsize( self, VEC_HULL_MIN, VEC_HULL_MAX );
|
|
|
|
self.view_ofs = VEC_PLAYER_VIEWPOS;
|
|
self.velocity = '0 0 0';
|
|
|
|
self.frame = 1; // Idle frame
|
|
self.fBombProgress = 0;
|
|
}
|
|
|
|
void Spawn_CreateClient( float fCharModel ) {
|
|
// What team are we on - 0= Spectator, < 5 Terrorists, CT rest
|
|
if( fCharModel == 0 ) {
|
|
PutClientInServer();
|
|
return;
|
|
} else if( fCharModel < 5 ) {
|
|
self.team = TEAM_T;
|
|
iAlivePlayers_T++;
|
|
|
|
Weapon_AddItem( WEAPON_KNIFE );
|
|
Weapon_AddItem( WEAPON_GLOCK18 );
|
|
Weapon_GiveAmmo( WEAPON_GLOCK18, 40 );
|
|
//Weapon_AddItem( WEAPON_C4BOMB );
|
|
} else {
|
|
self.team = TEAM_CT;
|
|
iAlivePlayers_CT++;
|
|
|
|
Weapon_AddItem( WEAPON_KNIFE );
|
|
Weapon_AddItem( WEAPON_USP45 );
|
|
Weapon_GiveAmmo( WEAPON_USP45, 24 );
|
|
}
|
|
|
|
if( self.iInGame == FALSE ) {
|
|
self.iInGame = TRUE;
|
|
}
|
|
|
|
Spawn_RespawnClient( self.team );
|
|
self.fAttackFinished = time + 1;
|
|
}
|
|
|
|
// This is called on connect and whenever a player dies
|
|
void Spawn_MakeSpectator( void ) {
|
|
entity eSpawn;
|
|
self.classname = "spectator";
|
|
|
|
self.health = 0;
|
|
self.takedamage = DAMAGE_NO;
|
|
self.solid = SOLID_NOT;
|
|
self.movetype = MOVETYPE_NOCLIP;
|
|
self.flags = FL_CLIENT;
|
|
self.weapon = 0;
|
|
|
|
self.model = 0;
|
|
setsize (self, '-16 -16 -16', '16 16 16');
|
|
|
|
self.view_ofs = self.velocity = '0 0 0';
|
|
|
|
forceinfokey( self, "*spectator", "1" ); // Make sure we are known as a spectator
|
|
|
|
// Go find a camera if we aren't dead
|
|
eSpawn = find (world, classname, "trigger_camera");
|
|
|
|
if ( eSpawn ) {
|
|
self.origin = eSpawn.origin + '0 0 1';
|
|
self.angles = eSpawn.angles;
|
|
//self.angles_x = eSpawn.angles_x * -1;
|
|
}
|
|
|
|
self.fixangle = TRUE;
|
|
|
|
// Clear all the ammo stuff
|
|
for ( int i = 0; i < CS_WEAPON_COUNT; i++ ) {
|
|
self.(wptTable[ i ].iClipfld) = 0;
|
|
self.(wptTable[ i ].iCaliberfld) = 0;
|
|
}
|
|
|
|
// Clear the inventory
|
|
self.iSlotMelee = self.iSlotPrimary = self.iSlotSecondary = self.iSlotGrenade = 0;
|
|
}
|
|
|
|
// Event Handling, called by the Client codebase via 'sendevent'
|
|
void CSEv_GamePlayerSpawn_f( float fChar ) {
|
|
|
|
switch ( fGameState ) {
|
|
case GAME_INACTIVE:
|
|
case GAME_COMMENCING:
|
|
case GAME_ACTIVE:
|
|
case GAME_END:
|
|
if( fChar == 0 ) {
|
|
PutClientInServer();
|
|
return;
|
|
} else if( fChar < 5 ) {
|
|
self.team = TEAM_T;
|
|
} else {
|
|
self.team = TEAM_CT;
|
|
}
|
|
|
|
Spawn_MakeSpectator();
|
|
self.classname = "player";
|
|
self.fCharModel = fChar;
|
|
self.health = 0;
|
|
break;
|
|
default:
|
|
self.fCharModel = fChar;
|
|
Spawn_CreateClient( fChar );
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
// Counter-Terrorist Spawnpoints
|
|
void info_player_start( void ) {
|
|
}
|
|
|
|
// Terrorist Spawnpoints
|
|
void info_player_deathmatch( void ) {
|
|
}
|
|
|
|
void info_target( void ) { }
|