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nuclide
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4972156930
nuclide
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src
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Marco Hladik
4972156930
Client: Add basic interpolation for when camera triggers are active. This mimics HL's sloppy behaviour somewhat. Will see a lot of changes.
2020-06-12 12:09:53 +02:00
..
botlib
BotLib: Added initial files to the project.
2020-04-22 12:31:28 +02:00
client
Client: Add basic interpolation for when camera triggers are active. This mimics HL's sloppy behaviour somewhat. Will see a lot of changes.
2020-06-12 12:09:53 +02:00
gs-entbase
trigger_camera: Add trigger capabilities (to be in spec) and aim towards the moveto entity. Still missing a few bits but we're getting there soon. Need more test maps.
2020-06-12 12:08:55 +02:00
menu-fn
Switch to using spriteframe() for HUD sprites in valve, scihunt
2020-05-31 12:54:04 +02:00
plugins
Spring cleaning. Prepare for summer! Fixed lots of bugs too:
2020-04-12 15:50:42 +02:00
server
Server: Exec skill_[gamename].cfg as a fallback for skills
2020-06-12 10:20:17 +02:00
shared
Counter-Strike: Add progress bar for defusal and other tasks.
2020-06-09 00:23:18 +02:00
vgui
Fix new compiler warnings.
2020-05-30 23:08:11 +02:00
Makefile
Opposing Force: Added stubs for the upcoming CTF logic.
2020-04-28 06:11:44 +02:00
mk_mapdef.sh
Added src/mk_mapdef.sh to generate Radiant compatible entity definition
2019-09-07 05:51:12 +02:00