VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
38 lines
700 B
Text
38 lines
700 B
Text
// Vera Visions Material
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{
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qer_editorImage env/sundown.tga
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surfaceParm sky
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surfaceParm noimpact
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surfaceParm nolightmap
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surfaceParm nodlight
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noPicMip
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nomipmaps
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if $programs
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skyParms - 256 -
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{
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program skybox_hdr
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map $cube:env/sundown_hdr/40th/bg
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map $cube:env/sundown_hdr/250th/bg
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map $cube:env/sundown_hdr/1600th/bg
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map env/clouds/dunecloud.tga
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map env/clouds/dunecloud_layer.tga
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}
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else
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skyParms env/sundown_hdr/250th/bg 256 -
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{
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map env/clouds/dunecloud.tga
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tcMod scroll 0.001 0.001
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tcMod scale 5 5
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blendFunc blend
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rgbGen identity
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}
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{
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map env/clouds/dunecloud_layer.tga
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tcMod scroll 0.002 0.002
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tcMod scale 5 5
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blendFunc blend
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rgbGen identity
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}
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endif
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}
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