nuclide/base/texturesrc/skybox/sundown.mat
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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Text

// Vera Visions Material
{
qer_editorImage env/sundown.tga
surfaceParm sky
surfaceParm noimpact
surfaceParm nolightmap
surfaceParm nodlight
noPicMip
nomipmaps
if $programs
skyParms - 256 -
{
program skybox_hdr
map $cube:env/sundown_hdr/40th/bg
map $cube:env/sundown_hdr/250th/bg
map $cube:env/sundown_hdr/1600th/bg
map env/clouds/dunecloud.tga
map env/clouds/dunecloud_layer.tga
}
else
skyParms env/sundown_hdr/250th/bg 256 -
{
map env/clouds/dunecloud.tga
tcMod scroll 0.001 0.001
tcMod scale 5 5
blendFunc blend
rgbGen identity
}
{
map env/clouds/dunecloud_layer.tga
tcMod scroll 0.002 0.002
tcMod scale 5 5
blendFunc blend
rgbGen identity
}
endif
}