VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
192 lines
2.7 KiB
INI
192 lines
2.7 KiB
INI
r_part metal
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{
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type texturedspark
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texture ball
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tcoords 1 65 31 95 256 8 32
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scale 1
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count 5
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scalefactor 0.25
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alpha 0.5
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die 0.15
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rgb 255 180 90
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blend add
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spawnmode ball
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spawnvel 256
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veladd 200
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gravity 600
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}
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r_part +metal
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{
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lighttime 1
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lightradius 64
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lightradiusfade 300
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lightrgb 1.0 0.75 0.4
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lightrgbfade 0.36 0.19 0.19
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count 0 0 1
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}
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r_part +metal
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{
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type cdecal
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texture "textures/decals/impact_default"
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tcoords 0 0 0.125 1 1 8 0.125
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rgbf 1 1 1
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scale 6 6
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die 30 60
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blend invmodc
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orgwrand 6 6 6
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rotationstart -180 180
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}
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// CONCRETE IMPACT (DEFAULT)
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r_part main
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{
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type normal
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mode rtsmoke
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texture "textures/sfx/smoke"
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count 3
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rgbf .5 .5 .5
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alpha 1
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scale 4
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scalefactor 1
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cliptype bounce
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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r_part +main
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{
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type normal
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mode rtsmoke
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texture "textures/sfx/smoke"
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count 4
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rgbf .5 .5 .5
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alpha 1
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scale 2
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scalefactor 1
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cliptype bounce
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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r_part +main
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{
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type cdecal
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texture "textures/decals/impact_default"
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tcoords 0 0 0.125 1 1 8 0.125
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rgbf 1 1 1
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scale 6 6
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die 30 60
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blend invmodc
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orgwrand 6 6 6
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rotationstart -180 180
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}
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r_part wood
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{
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type normal
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mode rtsmoke
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texture "textures/sfx/smoke"
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count 3
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rgbf .77 .65 .42
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alpha 1
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scale 3
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scalefactor 1
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cliptype bounce
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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r_part +wood
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{
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type normal
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mode rtsmoke
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texture "textures/sfx/smoke"
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count 3
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rgbf .77 .65 .42
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alpha 1
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scale 2
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scalefactor 1
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cliptype bounce
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die 4 4
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veladd 128
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gravity 500
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randomvel 0 -64 64
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orgwrand 6 6 6
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rotationstart -180 180
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}
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r_part +wood
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{
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type cdecal
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texture "textures/decals/impact_wood"
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tcoords 0 0 0.125 1 1 8 0.125
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rgbf 1 1 1
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scale 6 6
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die 30 60
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orgwrand 6 6 6
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rotationstart -180 180
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}
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// Copyright (c) 2000-2019, Vera Visions. All rights reserved.
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r_part water
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{
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type cdecal
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texture "textures/sfx/splashsurface"
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blend add
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rgbf 1 1 1
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alpha 1
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scale 64 128
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die 2 2
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}
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r_part +water
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{
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type normal
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blend add
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texture "textures/sfx/splash"
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count 1
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rgbf 1 1 1
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alpha 1
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scale 128
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scaledelta 15
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scalefactor 1
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die 1 1
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rotation -135 -135 0 0
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orgbias 0 0 32
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}
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r_part +water
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{
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type texturespark
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mode rtsmoke
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texture "textures/sfx/smoke"
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count 3
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rgbf 1 1 1
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alpha 0.25
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blend add
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scale 4
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scalefactor 2
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cliptype bounce
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die 4 4
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veladd 375
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gravity 800
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randomvel 0 -256 256
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orgwrand 6 6 6
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rotationstart -180 180
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}
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