nuclide/base/particles/impact_default.cfg
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

192 lines
2.7 KiB
INI

r_part metal
{
type texturedspark
texture ball
tcoords 1 65 31 95 256 8 32
scale 1
count 5
scalefactor 0.25
alpha 0.5
die 0.15
rgb 255 180 90
blend add
spawnmode ball
spawnvel 256
veladd 200
gravity 600
}
r_part +metal
{
lighttime 1
lightradius 64
lightradiusfade 300
lightrgb 1.0 0.75 0.4
lightrgbfade 0.36 0.19 0.19
count 0 0 1
}
r_part +metal
{
type cdecal
texture "textures/decals/impact_default"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 6 6
die 30 60
blend invmodc
orgwrand 6 6 6
rotationstart -180 180
}
// CONCRETE IMPACT (DEFAULT)
r_part main
{
type normal
mode rtsmoke
texture "textures/sfx/smoke"
count 3
rgbf .5 .5 .5
alpha 1
scale 4
scalefactor 1
cliptype bounce
die 4 4
veladd 128
gravity 500
randomvel 0 -64 64
orgwrand 6 6 6
rotationstart -180 180
}
r_part +main
{
type normal
mode rtsmoke
texture "textures/sfx/smoke"
count 4
rgbf .5 .5 .5
alpha 1
scale 2
scalefactor 1
cliptype bounce
die 4 4
veladd 128
gravity 500
randomvel 0 -64 64
orgwrand 6 6 6
rotationstart -180 180
}
r_part +main
{
type cdecal
texture "textures/decals/impact_default"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 6 6
die 30 60
blend invmodc
orgwrand 6 6 6
rotationstart -180 180
}
r_part wood
{
type normal
mode rtsmoke
texture "textures/sfx/smoke"
count 3
rgbf .77 .65 .42
alpha 1
scale 3
scalefactor 1
cliptype bounce
die 4 4
veladd 128
gravity 500
randomvel 0 -64 64
orgwrand 6 6 6
rotationstart -180 180
}
r_part +wood
{
type normal
mode rtsmoke
texture "textures/sfx/smoke"
count 3
rgbf .77 .65 .42
alpha 1
scale 2
scalefactor 1
cliptype bounce
die 4 4
veladd 128
gravity 500
randomvel 0 -64 64
orgwrand 6 6 6
rotationstart -180 180
}
r_part +wood
{
type cdecal
texture "textures/decals/impact_wood"
tcoords 0 0 0.125 1 1 8 0.125
rgbf 1 1 1
scale 6 6
die 30 60
orgwrand 6 6 6
rotationstart -180 180
}
// Copyright (c) 2000-2019, Vera Visions. All rights reserved.
r_part water
{
type cdecal
texture "textures/sfx/splashsurface"
blend add
rgbf 1 1 1
alpha 1
scale 64 128
die 2 2
}
r_part +water
{
type normal
blend add
texture "textures/sfx/splash"
count 1
rgbf 1 1 1
alpha 1
scale 128
scaledelta 15
scalefactor 1
die 1 1
rotation -135 -135 0 0
orgbias 0 0 32
}
r_part +water
{
type texturespark
mode rtsmoke
texture "textures/sfx/smoke"
count 3
rgbf 1 1 1
alpha 0.25
blend add
scale 4
scalefactor 2
cliptype bounce
die 4 4
veladd 375
gravity 800
randomvel 0 -256 256
orgwrand 6 6 6
rotationstart -180 180
}