nuclide/base/decls/def/weapons.def
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

221 lines
4.3 KiB
Modula-2

// Baseball Bat
entityDef weapon_bat
{
"spawnclass" "ncWeapon"
"model_view" "models/weapons/v_bat.vvm"
"model" "models/weapons/w_bat.vvm"
"inv_name" "Baseball Bat"
"inv_weapon" "weapon_bat"
"ammoType" ""
"ammoRequired" "0"
"def_dropItem" "weapon_bat"
"def_onFire" "damage_bat"
"testDistance" "-32"
"meleeRateMiss" "0.6"
"meleeRateHit" "0.75"
"act_idle" "0,2"
"act_draw" "4"
"act_holster" "6"
"act_fireFailed" "9,11,13"
"act_fire" "8,10,12"
"snd_fire" "weapon_bat.hit"
"snd_fireFailed" "weapon_bat.miss"
}
entityDef damage_bat
{
"spawnclass" "ncProjectile"
"is_bullet" "1"
"damage" "15"
"gib" "1"
"push" "300"
}
// Pistol
entityDef weapon_pistol
{
"spawnclass" "ncWeapon"
"model_view" "models/weapons/v_pistol.vvm"
"model" "models/weapons/w_pistol.vvm"
"inv_name" "Pistol"
"inv_weapon" "weapon_pistol"
"ammoType" ""
"ammoRequired" "0"
"def_dropItem" "weapon_pistol"
"def_onFire" "projectile_pistol"
"fireRate" ".1"
"snd_fire" "weapon_pistol.fire"
"act_fire" "14,16"
"act_fireLast" "15,17"
"act_reload" "8"
"act_reloadEmpty" "9"
"act_drawEmpty" "3"
"act_draw" "2"
"act_idleEmpty" "1"
"act_idle" "0"
"punchSpring" "-1.5 0 0"
"semiAuto" "1"
"barrel" "Bone53"
"smoke_muzzle" "muzzle.default"
}
entityDef projectile_pistol
{
"spawnclass" "ncProjectile"
"is_bullet" "1"
"detonate_on_world" "1"
"damage" "15"
"spread" "0.01 0.01"
"push" "300"
}
// Grenade
entityDef weapon_frag
{
"spawnclass" "ncWeapon"
"model_view" "models/weapons/v_frag.vvm"
"model" "models/weapons/w_frag.vvm"
"inv_name" "Grenade"
"inv_weapon" "weapon_frag"
"ammoType" ""
"ammoRequired" "0"
"def_dropItem" "weapon_frag"
"def_onRelease" "projectile_frag"
"act_idle" "0"
"act_draw" "1"
"act_holster" "2"
"act_fire" "4"
"act_release" "6"
}
entityDef projectile_frag
{
"spawnclass" "ncProjectile"
"model" "models/weapons/w_frag.vvm"
"frame" "1"
"fuse" "4"
"detonate_on_fuse" "1"
"bounce" "1"
"angular_velocity" "-350 0 0"
"velocity" "300 0 40"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"snd_bounce" "weapon_frag.bounce"
"decal_detonate" "ExplosionScorch"
"def_damage" "damage_fragDirect"
"def_splash_damage" "damage_fragSplash"
}
entityDef damage_fragDirect
{
"damage" "1"
}
entityDef damage_fragSplash
{
"damage" "150"
"radius" "250"
"push" "1000"
}
// Shotgun
entityDef weapon_shotgun
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Shotgun"
"editor_rotatable" "1"
"spawnclass" "ncWeapon"
"model" "models/weapons/w_shotgun.vvm"
"model_view" "models/weapons/v_shotgun.vvm"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
// weapon specific
"def_fireInfo" "fireInfo_shotgun"
"def_altFireInfo" "fireInfo_altShotgun"
"inv_name" "Shotgun"
"clipSize" "8"
"ammoRequired" "0"
"ammoIcon" "weapon_shotgun.ammo"
"ammo2Icon" "weapon_shotgun.ammo2"
"crosshair" "weapon_shotgun.crosshair"
"icon" "weapon_shotgun.weapon"
"iconSelected" "weapon_shotgun.weapon_s"
"act_fire" "7,8"
"act_fireEmpty" "9"
"act_holster" "3"
"act_reloadStart" "4"
"act_reload" "5"
"act_reloadEnd" "6"
"act_draw" "2"
"act_idle" "0,1
"snd_fire" "Weapon_Shotgun.Single"
"snd_empty" "Weapons.Empty"
"snd_reload" "Weapon_Shotgun.Reload"
"snd_reload_end" "Weapon_Shotgun.Special1"
"weight" "15"
"barrel" "Bone54"
"smoke_muzzle" "muzzle.shotgun"
}
entityDef projectile_shotgun
{
"inherit" "projectile_pistol"
"damage" "8"
"hitscans" "12"
"spread" "0.08716 0.08716"
}
entityDef fireInfo_shotgun
{
"def_onFire" "projectile_shotgun"
"ammoPerShot" "1"
"fireRate" "0.9"
"punchSpring" "-5 0 0"
}
// Rifle
entityDef weapon_rifle
{
"spawnclass" "ncWeapon"
"model_view" "models/weapons/v_rifle.vvm"
"model" "models/weapons/w_rifle.vvm"
"inv_name" "Rifle"
"ammoType" ""
"ammoRequired" "0"
"def_dropItem" "weapon_rifle"
"def_onFire" "projectile_pistol"
"fireRate" ".1"
"snd_fire" "weapon_pistol.fire"
"act_fire" "8"
"act_fireLast" "9"
"act_fireEmpty" "10"
"act_reload" "6"
"act_reloadEmpty" "7"
"act_drawEmpty" "3"
"act_draw" "2"
"act_idleEmpty" "1"
"act_idle" "0"
"act_holster" "4"
"act_holsterEmpty" "5"
"punchSpring" "-1 0 0"
"barrel" "Bone55"
"smoke_muzzle" "muzzle.shotgun"
}