nuclide/Source/materials.h
2019-01-21 03:00:14 +01:00

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C

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
// Submodel materials
enum
{
MATERIAL_GLASS,
MATERIAL_WOOD,
MATERIAL_METAL,
MATERIAL_FLESH,
MATERIAL_CINDER,
MATERIAL_TILE,
MATERIAL_COMPUTER,
MATERIAL_GLASS_UNBREAKABLE,
MATERIAL_ROCK,
MATERIAL_NONE
};
// Impact types
enum
{
IMPACT_MELEE,
IMPACT_EXPLOSION,
IMPACT_DEFAULT,
IMPACT_GLASS,
IMPACT_WOOD,
IMPACT_METAL,
IMPACT_FLESH,
IMPACT_ROCK
};