Rewolf: Preparing initial work Effects: Added Gib-Human effect CBaseEntity: Make sure things that are hidden can't be damaged by default. E.g. func_breakables that are hidden func_door_rotating: Minor tweak saving us a few bytes item_food/sodacan: Make bounding box bigger, fix classname check to apply to "player", not "Player" (TW leftover) Damage_Radius: Fix how damage radius checks for brush based entities. Scientist Hunt specific stuff: - impulse 103 test cvar added to destroy everything around the map - scientists can be gibbed - scientists scream when falling - new cvar sh_scialert that spawn scientists alerted - new cvar sh_scispeed that is mirrored from the original mod - new cvar sh_scimax that will limit the amount of scientists spawned by the shdata system - new cvar sh_sciyaw that will randomize the spawn yaw angle when there's no other specified
33 lines
433 B
C
33 lines
433 B
C
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// Network Events
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enum {
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EV_WEAPON_DRAW,
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EV_WEAPON_PRIMARYATTACK,
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EV_WEAPON_SECONDARYATTACK,
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EV_WEAPON_RELOAD,
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EV_IMPACT,
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EV_GIBHUMAN,
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EV_BLOOD,
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EV_EXPLOSION,
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EV_SPARK,
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EV_SHAKE,
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EV_FADE,
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EV_TEXT,
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EV_MESSAGE,
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EV_SPRITE,
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EV_MODELGIB,
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EV_CAMERATRIGGER,
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EV_ORBITUARY,
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EV_CHAT,
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EV_CHAT_TEAM,
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EV_CHAT_VOX,
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#ifdef VALVE
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EV_VIEWMODEL,
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#endif
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#ifdef CSTRIKE
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EV_RADIOMSG,
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EV_RADIOMSG2,
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EV_SMOKE,
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EV_FLASH,
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#endif
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};
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