nuclide/Source/events.h
Marco Hladik 7c15bed7bb Flashlight: Add the HUD indicator in the 'valve' base
Rewolf: Preparing initial work
Effects: Added Gib-Human effect
CBaseEntity: Make sure things that are hidden can't be damaged by default. E.g. func_breakables that are hidden
func_door_rotating: Minor tweak saving us a few bytes
item_food/sodacan: Make bounding box bigger, fix classname check to apply to "player", not "Player" (TW leftover)
Damage_Radius: Fix how damage radius checks for brush based entities.

Scientist Hunt specific stuff:
- impulse 103 test cvar added to destroy everything around the map
- scientists can be gibbed
- scientists scream when falling
- new cvar sh_scialert that spawn scientists alerted
- new cvar sh_scispeed that is mirrored from the original mod
- new cvar sh_scimax that will limit the amount of scientists spawned by the shdata system
- new cvar sh_sciyaw that will randomize the spawn yaw angle when there's no other specified
2019-03-09 15:50:11 +01:00

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C

// Network Events
enum {
EV_WEAPON_DRAW,
EV_WEAPON_PRIMARYATTACK,
EV_WEAPON_SECONDARYATTACK,
EV_WEAPON_RELOAD,
EV_IMPACT,
EV_GIBHUMAN,
EV_BLOOD,
EV_EXPLOSION,
EV_SPARK,
EV_SHAKE,
EV_FADE,
EV_TEXT,
EV_MESSAGE,
EV_SPRITE,
EV_MODELGIB,
EV_CAMERATRIGGER,
EV_ORBITUARY,
EV_CHAT,
EV_CHAT_TEAM,
EV_CHAT_VOX,
#ifdef VALVE
EV_VIEWMODEL,
#endif
#ifdef CSTRIKE
EV_RADIOMSG,
EV_RADIOMSG2,
EV_SMOKE,
EV_FLASH,
#endif
};