nuclide/Source/Client/Init.c

59 lines
1.3 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
=================
CSQC_Init
Comparable to worldspawn in SSQC in that it's mostly used for precaches
=================
*/
void CSQC_Init(float apilevel, string enginename, float engineversion) {
precache_model( HUD_NUMFILE );
for( int i = 0; i < CS_WEAPON_COUNT; i++ ) {
precache_model( sViewModels[ i ] );
}
CSQC_ConsoleCommand_Init();
CSQC_VGUI_Init();
}
/*
=================
CSQC_WorldLoaded
Whenever the world is fully initialized...
=================
*/
void CSQC_WorldLoaded( void ) {
}
/*
=================
CSQC_Shutdown
Incase you need to free something
=================
*/
void CSQC_Shutdown( void ) {
}