nuclide/Source/Client/Draw.c

56 lines
1.5 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
=================
CSQC_UpdateView
Entry point for drawing on the client
=================
*/
void CSQC_UpdateView( float fWinWidth, float fWinHeight, float fGameFocus ) {
vVideoResolution_x = fWinWidth;
vVideoResolution_y = fWinHeight;
clearscene();
setproperty( VF_DRAWENGINESBAR, 0 );
setproperty( VF_DRAWCROSSHAIR, 0 );
addentities( MASK_ENGINE );
View_DrawViewModel();
renderscene();
if( fGameFocus == TRUE ) {
HUD_Draw();
CSQC_VGUI_Draw();
drawstring( '320 240 0 ', sprintf( "FRAMETIME: %f", eViewModel.frame1time ) , '8 8 0', '1 1 1', 1, 0 );
}
}
/*
=================
CSQC_UpdateViewLoading
Doesn't really do anything useful yet
=================
*/
void CSQC_UpdateViewLoading( float fWinWidth, float fWinHeight, float fGameFocus ) {
}