nuclide/Source/server/spawn.c

70 lines
1.2 KiB
C

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
float Spawn_PlayerRange(entity spot) {
entity pl;
float bestdist;
float dist;
bestdist = 9999999;
for (pl = world; (pl = find(pl, classname, "player"));) {
if (pl->health <= 0) {
continue;
}
dist = vlen(spot.origin - pl.origin);
if (dist < bestdist) {
bestdist = dist;
}
}
return bestdist;
}
entity Spawn_SelectRandom(string cname)
{
static entity lastspot;
entity spot = lastspot;
for (int i = random(1, 5); i > 0; i--) {
spot = find(spot, classname, cname);
}
if (spot == __NULL__) {
spot = find(spot, classname, cname);
}
entity eFirstSpot = spot;
do {
if (spot) {
if (Spawn_PlayerRange(spot) > 128) {
if (spot.origin == [0,0,0]) {
spot = find(spot, classname, cname);
continue;
}
lastspot = spot;
return spot;
}
}
spot = find(spot, classname, cname);
} while (spot != eFirstSpot);
if (!spot) {
lastspot = spot;
return spot;
}
// We still haven't found one
if (spot == __NULL__) {
error(sprintf("Spawn_SelectRandom: no %s on level", cname));
return world;
}
lastspot = spot;
return spot;
}