105 lines
2.1 KiB
C++
105 lines
2.1 KiB
C++
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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class env_shooter : CBaseTrigger
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{
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int m_iGibs;
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int m_iGibsLeft;
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float m_flDelay;
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float m_flVelocity;
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float m_flVariance;
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float m_flGibLife;
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string m_strShootModel;
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float m_flShootSounds;
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float m_flScale;
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float m_flSkin;
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void() env_shooter;
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virtual void() Respawn;
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virtual void() ShootGib;
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virtual void() Trigger;
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};
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void env_shooter::ShootGib(void)
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{
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static void Gib_Remove ( void ) { remove( self ); }
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entity eGib = spawn();
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eGib.movetype = MOVETYPE_BOUNCE;
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setmodel(eGib, m_strShootModel);
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setorigin(eGib, origin);
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makevectors(angles);
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eGib.velocity = v_forward * m_flVelocity + [0,0,64 + (random()*64)];
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eGib.avelocity[0] = Math_CRandom() * 32;
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eGib.avelocity[1] = Math_CRandom() * 32;
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eGib.avelocity[2] = Math_CRandom() * 32;
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eGib.think = Gib_Remove;
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eGib.nextthink = time + m_flGibLife;
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eGib.angles = angles;
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m_iGibsLeft--;
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if (m_iGibsLeft) {
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nextthink = time + m_flVariance;
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}
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}
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void env_shooter :: Trigger ( void )
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{
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think = ShootGib;
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nextthink = time + m_flVariance;
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}
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void env_shooter :: Respawn ( void )
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{
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m_iGibsLeft = m_iGibs;
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}
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void env_shooter :: env_shooter ( void )
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{
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for ( int i = 1; i < ( tokenize( __fullspawndata ) - 1 ); i += 2 ) {
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switch ( argv( i ) ) {
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case "m_iGibs":
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m_iGibs = stoi( argv( i + 1 ) );
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break;
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case "m_flDelay":
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m_flDelay = stof( argv( i + 1 ) );
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break;
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case "m_flVelocity":
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m_flVelocity = stof( argv( i + 1 ) );
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break;
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case "m_flVariance":
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m_flVariance = stof( argv( i + 1 ) );
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break;
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case "m_flGibLife":
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m_flGibLife = stof( argv( i + 1 ) );
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break;
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case "shootmodel":
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m_strShootModel = argv( i + 1 );
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break;
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case "shootsounds":
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m_flShootSounds = stof( argv( i + 1 ) );
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break;
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case "scale":
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m_flScale = stof( argv( i + 1 ) );
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break;
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case "skin":
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m_flSkin = stof( argv( i + 1 ) );
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break;
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default:
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break;
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}
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}
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precache_model( m_strShootModel );
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CBaseTrigger::CBaseTrigger();
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env_shooter::Respawn();
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}
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