nuclide/Source/server/cstrike/rules.c

324 lines
7 KiB
C
Executable file

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
enum {
BUY_BOTH,
BUY_CT,
BUY_T,
BUY_NEITHER
};
/* Edit this for a custom gun-game order */
int gg_order[] = {
WEAPON_KNIFE,
WEAPON_GLOCK18,
WEAPON_USP45,
WEAPON_P228,
WEAPON_FIVESEVEN,
WEAPON_ELITES,
WEAPON_DEAGLE,
WEAPON_M3,
WEAPON_XM1014,
WEAPON_TMP,
WEAPON_MAC10,
WEAPON_MP5,
WEAPON_UMP45,
WEAPON_P90,
WEAPON_AK47,
WEAPON_SCOUT,
WEAPON_M4A1,
WEAPON_SG552,
WEAPON_AUG,
WEAPON_G3SG1,
WEAPON_SG550,
WEAPON_AWP,
WEAPON_PARA
};
/*
=================
Rules_BuyingPossible
Checks if it is possible for players to buy anything
=================
*/
float Rules_BuyingPossible( void ) {
if ( self.health <= 0 ) {
return FALSE;
}
if ( fGameState == GAME_ACTIVE ) {
if ( ( ( autocvar_mp_roundtime * 60 ) - fGameTime ) > autocvar_mp_buytime ) {
centerprint( self, sprintf( "%d seconds have passed...\nYou can't buy anything now!", autocvar_mp_buytime ) );
self.fAttackFinished = time + 1.0;
return FALSE;
}
}
if ( self.team == TEAM_VIP ) {
centerprint( self, "You are the VIP...\nYou can't buy anything!\n" );
self.fAttackFinished = time + 1.0;
return FALSE;
}
if ( iBuyRestriction == BUY_NEITHER ) {
centerprint( self, "Sorry, you aren't meant\nto be buying anything.\n" );
self.fAttackFinished = time + 1.0;
return FALSE;
}
if ( iBuyRestriction != BUY_BOTH ) {
if ( iBuyRestriction == BUY_CT && self.team == TEAM_T ) {
centerprint( self, "Terrorists aren't allowed to\nbuy anything on this map!\n" );
self.fAttackFinished = time + 1.0;
return FALSE;
} else if ( iBuyRestriction == BUY_T && self.team == TEAM_CT ) {
centerprint( self, "CTs aren't allowed to buy\nanything on this map!\n" );
self.fAttackFinished = time + 1.0;
return FALSE;
}
}
if ( self.fInBuyZone == FALSE ) {
return FALSE;
}
return TRUE;
}
void Rules_MakeBomber( void ) {
Weapon_AddItem( WEAPON_C4BOMB );
centerprint( self, "You have the bomb!\nFind the target zone or DROP\nthe bomb for another Terrorist." );
}
void Rules_MakeVIP( void ) {
self.team = TEAM_VIP;
Spawn_RespawnClient( self.team );
centerprint( self, "You are the VIP\nMake your way to the safety zones!" );
forceinfokey( self, "*dead", "2" );
}
/*
=================
Rules_Restart
Loop through all ents and handle them
=================
*/
void Rules_Restart( int iWipe ) {
iHostagesRescued = 0;
entity eOld = self;
// Spawn/Respawn everyone at their team position and give them $$$
for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
self = eFind;
if ( self.health > 0 && iWipe == FALSE ) {
Spawn_RespawnClient( self.team );
} else {
Spawn_MakeSpectator();
Spawn_CreateClient( self.fCharModel );
}
if ( iWipe == FALSE ) {
Money_GiveTeamReward();
} else {
self.fMoney = 0;
Money_AddMoney(self, autocvar_mp_startmoney);
}
}
// Clear the corpses/items
for ( entity eFind = world; ( eFind = find( eFind, classname, "remove_me" ) ); ) {
remove( eFind );
}
// Find the bombs. Destory them!
for ( entity eFind = world; ( eFind = find( eFind, classname, "c4bomb" ) ); ) {
remove( eFind );
}
// Select a random Terrorist for the bomb, if needed
if ( iBombZones > 0 ) {
int iRandomT = floor( random( 1, (float)iAlivePlayers_T + 1 ) );
int iPickT = 0;
for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
if ( eFind.team == TEAM_T ) {
iPickT++;
if ( iPickT == iRandomT ) {
self = eFind;
Rules_MakeBomber();
}
}
}
}
// If there is a VIP, select a random CT to be it
if ( iVIPZones > 0 ) {
int iRandomCT = floor( random( 1, (float)iAlivePlayers_CT + 1 ) );
int iPickCT = 0;
for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
if ( eFind.team == TEAM_CT ) {
iPickCT++;
if ( iPickCT == iRandomCT ) {
self = eFind;
Rules_MakeVIP();
}
}
}
}
// Respawn all the entities
for (entity a = world; (a = findfloat(a, gflags, GF_CANRESPAWN));) {
CBaseEntity caw = (CBaseEntity)a;
caw.Respawn();
}
self = eOld;
Timer_Begin( autocvar_mp_freezetime, GAME_FREEZE );
Money_ResetTeamReward();
fDefuseProgress = 0;
}
/*
=================
Rules_RoundOver
This happens whenever an objective is complete or time is up
=================
*/
void Rules_RoundOver( int iTeamWon, int iMoneyReward, float fSilent ) {
if ( fGameState != GAME_ACTIVE ) {
return;
}
if ( iTeamWon == TEAM_T ) {
if ( fSilent == FALSE ) {
Radio_BroadcastMessage( RADIO_TERWIN );
}
iWon_T++;
// FIXME: Calculate the proper loss values
Money_QueTeamReward( TEAM_CT, 1400 );
} else if ( iTeamWon == TEAM_CT ) {
if ( fSilent == FALSE ) {
Radio_BroadcastMessage( RADIO_CTWIN );
}
iWon_CT++;
// FIXME: Calculate the proper loss values
Money_QueTeamReward( TEAM_T, 1400 );
} else {
if ( fSilent == FALSE ) {
Radio_BroadcastMessage( RADIO_ROUNDDRAW );
}
}
Money_QueTeamReward( iTeamWon, iMoneyReward );
Timer_Begin( 5, GAME_END); // Round is over, 5 seconds til a new round starts
iBombPlanted = 0;
iRounds++;
}
/*
=================
Rules_TimeOver
Whenever mp_roundtime was being counted down to 0
=================
*/
void Rules_TimeOver( void ) {
if ( iVIPZones > 0 ) {
Rules_RoundOver( TEAM_T, 3250, FALSE );
} else if ( iBombZones > 0 ) {
Rules_RoundOver( TEAM_CT, 3250, FALSE );
} else if ( iHostagesMax > 0 ) {
// TODO: Broadcast_Print: Hostages have not been rescued!
Rules_RoundOver( TEAM_T, 3250, FALSE );
} else {
Rules_RoundOver( 0, 0, FALSE );
}
}
/*
=================
Rules_SwitchTeams
Happens rarely
=================
*/
void Rules_SwitchTeams( void ) {
int iCTW, iTW;
for (entity eFind = world; (eFind = find(eFind, classname, "player"));) {
if (eFind.team == TEAM_CT) {
eFind.team = TEAM_T;
eFind.fCharModel -= 4;
} else if (eFind.team == TEAM_T) {
eFind.team = TEAM_CT;
eFind.fCharModel += 4;
}
forceinfokey(eFind, "*team", ftos(eFind.team));
}
iCTW = iWon_CT;
iTW = iWon_T;
iWon_T = iCTW;
iWon_CT = iTW;
iCTW = iAlivePlayers_CT;
iTW = iAlivePlayers_T;
iAlivePlayers_CT = iTW;
iAlivePlayers_T = iCTW;
}
void Rules_CountPlayers(void)
{
iAlivePlayers_T = 0;
iAlivePlayers_CT = 0;
for (entity eFind = world; (eFind = find(eFind, classname, "player")); ) {
if (eFind.health > 0) {
if ( eFind.team == TEAM_T) {
iAlivePlayers_T++;
} else if (eFind.team == TEAM_CT) {
iAlivePlayers_CT++;
} else if (eFind.team == TEAM_VIP) {
iAlivePlayers_CT++;
}
}
}
}
void Rules_DeathCheck(void)
{
if ( ( iAlivePlayers_T == 0 ) && ( iAlivePlayers_CT == 0 ) ) {
if ( iBombPlanted == TRUE ) {
Rules_RoundOver( TEAM_T, 3600, FALSE );
} else {
Rules_RoundOver( FALSE, 0, FALSE );
}
} else {
if ( ( self.team == TEAM_T ) && ( iAlivePlayers_T == 0 ) ) {
if ( iBombPlanted == FALSE ) {
Rules_RoundOver( TEAM_CT, 3600, FALSE );
}
} else if ( ( self.team == TEAM_CT ) && ( iAlivePlayers_CT == 0 ) ) {
Rules_RoundOver( TEAM_T, 3600, FALSE );
}
}
}