nuclide/Source/Server
Marco Hladik 2fa81cc594 Added a new weapon info table field for the upcoming damage system
Added cvar con_color from the old CS days that changes the HUD color (takes RGB)
2016-12-13 23:09:49 +01:00
..
AmbientSound.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Ammo.c Added weapon selection display on the HUD 2016-12-11 14:17:00 +01:00
Animations.c Basic Player Animations 2016-12-13 20:15:09 +01:00
Client.c Basic Player Animations 2016-12-13 20:15:09 +01:00
Damage.c Added bomb-defusing 2016-12-11 11:10:03 +01:00
Defs.h Basic Player Animations 2016-12-13 20:15:09 +01:00
EntHostage.c Basic Player Animations 2016-12-13 20:15:09 +01:00
Entities.c C4 icon is now flashing when in zone + bomb equipped 2016-12-08 00:09:50 +01:00
EnvObjects.c Added bomb-defusing 2016-12-11 11:10:03 +01:00
Footsteps.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
FuncBombTarget.c C4 icon is now flashing when in zone + bomb equipped 2016-12-08 00:09:50 +01:00
FuncBreakable.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
FuncButton.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
FuncBuyZone.c C4 icon is now flashing when in zone + bomb equipped 2016-12-08 00:09:50 +01:00
FuncDoor.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
FuncDoorRotating.c Added bomb-defusing 2016-12-11 11:10:03 +01:00
FuncEscapeZone.c Added as_* gamemode support 2016-12-08 21:24:09 +01:00
FuncHostageRescue.c Added bomb-defusing 2016-12-11 11:10:03 +01:00
FuncLadder.c Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
FuncVIPSafetyZone.c Added bomb-defusing 2016-12-11 11:10:03 +01:00
Input.c Basic Player Animations 2016-12-13 20:15:09 +01:00
Light.c C4 icon is now flashing when in zone + bomb equipped 2016-12-08 00:09:50 +01:00
Main.c Added a new weapon info table field for the upcoming damage system 2016-12-13 23:09:49 +01:00
Money.c Added the scoreboard 2016-12-10 00:03:13 +01:00
Player.c Basic Player Animations 2016-12-13 20:15:09 +01:00
progs.src Basic Player Animations 2016-12-13 20:15:09 +01:00
Project Initial Commit 2016-12-01 18:50:48 +01:00
Rules.c Added bomb-defusing 2016-12-11 11:10:03 +01:00
Spawn.c Basic Player Animations 2016-12-13 20:15:09 +01:00
Timer.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
TraceAttack.c Basic Player Animations 2016-12-13 20:15:09 +01:00
Triggers.c Fixed camera angle when spawning as observer the first time 2016-12-08 00:50:47 +01:00