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AmbientSound.c
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Added env_sprite (non-looping)
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2016-12-10 15:25:16 +01:00 |
Ammo.c
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Added weapon selection display on the HUD
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2016-12-11 14:17:00 +01:00 |
Animations.c
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Basic Player Animations
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2016-12-13 20:15:09 +01:00 |
Client.c
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Basic Player Animations
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2016-12-13 20:15:09 +01:00 |
Damage.c
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Added bomb-defusing
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2016-12-11 11:10:03 +01:00 |
Defs.h
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Basic Player Animations
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2016-12-13 20:15:09 +01:00 |
EntHostage.c
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Basic Player Animations
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2016-12-13 20:15:09 +01:00 |
Entities.c
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C4 icon is now flashing when in zone + bomb equipped
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2016-12-08 00:09:50 +01:00 |
EnvObjects.c
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Added bomb-defusing
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2016-12-11 11:10:03 +01:00 |
Footsteps.c
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Added env_sprite (non-looping)
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2016-12-10 15:25:16 +01:00 |
FuncBombTarget.c
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C4 icon is now flashing when in zone + bomb equipped
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2016-12-08 00:09:50 +01:00 |
FuncBreakable.c
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Added env_sprite (non-looping)
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2016-12-10 15:25:16 +01:00 |
FuncButton.c
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Added env_sprite (non-looping)
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2016-12-10 15:25:16 +01:00 |
FuncBuyZone.c
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C4 icon is now flashing when in zone + bomb equipped
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2016-12-08 00:09:50 +01:00 |
FuncDoor.c
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Added env_sprite (non-looping)
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2016-12-10 15:25:16 +01:00 |
FuncDoorRotating.c
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Added bomb-defusing
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2016-12-11 11:10:03 +01:00 |
FuncEscapeZone.c
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Added as_* gamemode support
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2016-12-08 21:24:09 +01:00 |
FuncHostageRescue.c
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Added bomb-defusing
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2016-12-11 11:10:03 +01:00 |
FuncLadder.c
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Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes
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2016-12-03 16:17:55 +01:00 |
FuncVIPSafetyZone.c
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Added bomb-defusing
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2016-12-11 11:10:03 +01:00 |
Input.c
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Basic Player Animations
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2016-12-13 20:15:09 +01:00 |
Light.c
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C4 icon is now flashing when in zone + bomb equipped
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2016-12-08 00:09:50 +01:00 |
Main.c
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Added a new weapon info table field for the upcoming damage system
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2016-12-13 23:09:49 +01:00 |
Money.c
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Added the scoreboard
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2016-12-10 00:03:13 +01:00 |
Player.c
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Basic Player Animations
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2016-12-13 20:15:09 +01:00 |
progs.src
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Basic Player Animations
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2016-12-13 20:15:09 +01:00 |
Project
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Initial Commit
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2016-12-01 18:50:48 +01:00 |
Rules.c
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Added bomb-defusing
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2016-12-11 11:10:03 +01:00 |
Spawn.c
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Basic Player Animations
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2016-12-13 20:15:09 +01:00 |
Timer.c
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Added env_sprite (non-looping)
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2016-12-10 15:25:16 +01:00 |
TraceAttack.c
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Basic Player Animations
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2016-12-13 20:15:09 +01:00 |
Triggers.c
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Fixed camera angle when spawning as observer the first time
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2016-12-08 00:50:47 +01:00 |