nuclide/Source/Menu/Init.c
eukara e18f0dae6d Added splitscreen stuff (experimental)
Added a simple reward for losers
Fixed that round-draw would give the teams a reward
Changed cl_movespeedkey to 0.5
Changed prediction quite a lot (jumping glitch fixed)
More changes to the HUD to compensate for multiple screeninstances (splitscreen)
2017-11-16 16:53:02 -06:00

64 lines
1.8 KiB
C
Executable file

/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
=================
m_init
Precaches and loading for the menu system
=================
*/
void Menu_Configuration_Init( void );
void m_init( void ) {
precache_pic( "gfx/shell/splash" );
precache_pic( "gfx/shell/btns_main" );
Menu_Configuration_Init();
// Index all the maps... TODO: Filter out /valve/ to avoid useless junk from being cached.
searchhandle shMaps = search_begin( "maps/*.bsp", TRUE, TRUE );
iMapCount = search_getsize( shMaps );
sMapList = memalloc( sizeof( string ) * iMapCount );
for ( int i = 0; i < iMapCount; i++ ) {
sMapList[ i ] = substring( search_getfilename( shMaps, i ), 5, strlen( search_getfilename( shMaps, i ) ) - 9 );
}
search_end( shMaps );
FONT_MENU = loadfont( "menu", "gfx/menuchars", "32", -1 );
vMenuButtonsSize = drawgetimagesize( "gfx/shell/btns_main" );
// For those peeps who don't read or don't want to follow the instructions
if ( whichpack( "sound/items/9mmclip1.wav" ) ) {
iHLContent = TRUE;
}
}
/*
=================
m_shutdown
I can see the curtain... the ending.
=================
*/
void m_shutdown( void ) {
}