88 lines
2.3 KiB
C
Executable file
88 lines
2.3 KiB
C
Executable file
/*
|
|
OpenCS Project
|
|
Copyright (C) 2016, 2017 Marco "eukara" Hladik
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#define MATH_PI 3.1415926
|
|
|
|
float Math_LerpAngle( float fStart, float fEnd, float fAmount ) {
|
|
float shortest_angle = ( ( ( ( fEnd - fStart ) % 360 ) + 540 ) % 360 ) - 180;
|
|
return shortest_angle * fAmount;
|
|
}
|
|
|
|
float Math_Lerp( float fA, float fB, float fPercent ) {
|
|
return ( fA * ( 1 - fPercent ) ) + ( fB * fPercent );
|
|
}
|
|
|
|
float Math_VectorNormalize( vector v ) {
|
|
float length, ilength;
|
|
|
|
length = v_x*v_x + v_y*v_y + v_z*v_z;
|
|
length = sqrt( length ); // FIXME
|
|
|
|
if ( length ) {
|
|
ilength = 1 / length;
|
|
v[0] *= ilength;
|
|
v[1] *= ilength;
|
|
v[2] *= ilength;
|
|
}
|
|
|
|
return length;
|
|
}
|
|
|
|
void Math_VectorScale( vector in, float scale, __inout vector out ) {
|
|
out_x = in_x * scale;
|
|
out_y = in_y * scale;
|
|
out_z = in_z * scale;
|
|
}
|
|
|
|
float Math_FixDelta( float fDelta ) {
|
|
if ( fDelta >= 180 ) {
|
|
fDelta -= 360;
|
|
} else if ( fDelta <= -180 ) {
|
|
fDelta += 360;
|
|
}
|
|
return fDelta;
|
|
}
|
|
|
|
float Math_CRandom( void ) {
|
|
return 2 * ( random() - 0.5 );
|
|
}
|
|
|
|
#if defined(SSQC) || defined(CSQC)
|
|
#ifdef SSQC
|
|
void Damage_Apply( entity eTarget, entity eAttacker, int iDamage, vector vHitPos, int iSkipArmor );
|
|
#endif
|
|
void runplayerphysics(void)
|
|
{ //operates on self
|
|
float fallvel = ( self.flags & FL_ONGROUND )?0:-self.velocity_z;
|
|
runstandardplayerphysics(self);
|
|
if ( ( self.flags & FL_ONGROUND ) && self.movetype == MOVETYPE_WALK && ( fallvel > 100 )) {
|
|
#ifdef SSQC
|
|
if ( fallvel > 580 ) {
|
|
float fFallDamage = (fallvel-580) * ( 200 / ( 1024 - 580 ) );
|
|
Damage_Apply( self, world, fFallDamage, self.origin, FALSE );
|
|
}
|
|
#endif
|
|
|
|
if ( fallvel > 200 ) {
|
|
self.velocity *= 0.25;
|
|
}
|
|
}
|
|
}
|
|
#endif
|