nuclide/Source/Client/VGUIScoreboard.c

147 lines
5.4 KiB
C
Executable file

/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "VGUI.h"
string sScoreTeams[4] = {
_("SCORE_TITLE_SPECTATOR"),
_("SCORE_TITLE_T"),
_("SCORE_TITLE_CT"),
_("SCORE_TITLE_VIP"),
};
// This is seperated from the other VGUI stuff so we can check scores while buying and whatnot
int iShowScores;
/*
====================
VGUI_Scores_DrawTeam
====================
*/
vector VGUI_Scores_DrawTeam( vector vPos, float fTeam ) {
vector vColor;
// Preserve the old vector so we can draw the amount of players per team later on
vector vNewPos = vPos;
int iPlayerCount = 0;
vNewPos += '0 32';
// Player loop, this one goes through ALL players but only prints the one from fTeam
for ( int i = -1; i > -32; i-- ) {
if ( stof( getplayerkeyvalue( i, "*team" ) ) == fTeam ) {
if ( getplayerkeyvalue( i, "name" ) ) {
vColor = HUD_GetChatColor( fTeam );
if ( getplayerkeyvalue( i, "name" ) == getplayerkeyvalue( player_localnum, "name" ) ) {
drawfill( vNewPos + '19 -2', '493 14', vColor, VGUI_WINDOW_BGALPHA, DRAWFLAG_ADDITIVE );
vColor = '1 1 1';
}
if ( getplayerkeyvalue( i, "*dead" ) == "1" ) {
CSQC_DrawText( vNewPos + '38 0', sprintf( _("SCORE_DEAD"), getplayerkeyvalue( i, "name" ) ), '8 8', vColor, 1.0f, 0, FONT_DEFAULT );
} else if ( getplayerkeyvalue( i, "*dead" ) == "2" ) {
CSQC_DrawText( vNewPos + '38 0', sprintf( _("SCORE_VIP"), getplayerkeyvalue( i, "name" ) ), '8 8', vColor, 1.0f, 0, FONT_DEFAULT );
} else {
CSQC_DrawText( vNewPos + '38 0', getplayerkeyvalue( i, "name" ), '8 8', vColor, 1.0f, 0, FONT_DEFAULT );
}
// Spectators don't have stats worth caring about
if ( fTeam != TEAM_SPECTATOR ) {
VGUI_RightText( vNewPos + '320 0', getplayerkeyvalue( i, INFOKEY_P_FRAGS ), '8 8', vColor, FONT_DEFAULT );
VGUI_RightText( vNewPos + '384 0', getplayerkeyvalue( i, "*deaths" ), '8 8', vColor, FONT_DEFAULT );
}
VGUI_RightText( vNewPos + '456 0', getplayerkeyvalue( i, INFOKEY_P_PING ), '8 8', vColor, FONT_DEFAULT );
if ( getplayerkeyvalue( i, INFOKEY_P_VOIPSPEAKING ) == "0" ) {
VGUI_RightText( vNewPos + '508 0', "N", '8 8', '1 1 1', FONT_DEFAULT );
} else {
VGUI_RightText( vNewPos + '508 0', "Y", '8 8', '1 1 1', FONT_DEFAULT );
}
vNewPos += '0 14';
iPlayerCount++;
}
}
}
// Reset in case it was changed
vColor = HUD_GetChatColor( fTeam );
// If we've got no spectators, don't draw them.
if ( ( fTeam != TEAM_SPECTATOR ) || ( fTeam == TEAM_SPECTATOR && iPlayerCount > 0 ) ) {
// The name/title of the team
CSQC_DrawText( vPos + '24 0', sScoreTeams[ fTeam ], '16 16', vColor, 1.0f, 0, FONT_16 );
drawfill( vPos + '19 24', '493 1', vColor, 1.0f );
// Draw the amount of rounds we've von
if ( fTeam == TEAM_CT ) {
VGUI_RightText( vPos + '320 0', sprintf( "%i", getstati( STAT_WON_CT ) ), '16 16', vColor, FONT_16 );
} else if ( fTeam == TEAM_T ) {
VGUI_RightText( vPos + '320 0', sprintf( "%i", getstati( STAT_WON_T ) ), '16 16', vColor, FONT_16 );
}
// Now we know the playercount, so let's calculate the position next to the Teamname String and print it
vector vCountPos = vPos + '24 6';
vCountPos_x += stringwidth( sScoreTeams[ fTeam ], FALSE, '16 16' ) + 8;
CSQC_DrawText( vCountPos, sprintf( _("SCORE_PLAYERS"), iPlayerCount ), '8 8', vColor, 1.0f, 0, FONT_DEFAULT );
}
return vNewPos + '0 24';
}
/*
====================
VGUI_Scores_Show
====================
*/
void VGUI_Scores_Show( void ) {
vector vMainPos;
vector vSize;
vSize_x = 540;
vSize_y = vVideoResolution_y - 112;
vMainPos_x = ( vVideoResolution_x / 2 ) - (vSize_x / 2);
vMainPos_y = 56;
// Draw the background
drawfill( vMainPos, vSize, VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
// Sides
drawfill( vMainPos, [vSize_x, 1], '0.35 0.35 0.35', 1.0f );
drawfill( [vMainPos_x, vMainPos_y + vSize_y - 1], [vSize_x, 1], '0.35 0.35 0.35', 1.0f );
drawfill( vMainPos, [1, vSize_y], '0.35 0.35 0.35', 1.0f );
drawfill( [vMainPos_x + vSize_x - 1, vMainPos_y], [1, vSize_y], '0.35 0.35 0.35', 1.0f );
// Server title
CSQC_DrawText( vMainPos + '24 13', serverkey( "hostname" ), '16 16', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_16 );
// Tabs like Score, Ping etc.
CSQC_DrawText( vMainPos + '280 32', _("SCORE_SCORE"), '8 8', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_DEFAULT );
CSQC_DrawText( vMainPos + '336 32', _("SCORE_DEATHS"), '8 8', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_DEFAULT );
CSQC_DrawText( vMainPos + '400 32', _("SCORE_LATENCY"), '8 8', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_DEFAULT );
CSQC_DrawText( vMainPos + '472 32', _("SCORE_VOICE"), '8 8', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_DEFAULT );
vector vOffset = VGUI_Scores_DrawTeam( vMainPos + '0 50', TEAM_CT );
vOffset = VGUI_Scores_DrawTeam( vOffset, TEAM_T );
vOffset = VGUI_Scores_DrawTeam( vOffset, 0 );
}