Added weapon model to player models Fixed networking of weapon events Cleaned up the whole font business
77 lines
1.8 KiB
C
Executable file
77 lines
1.8 KiB
C
Executable file
/*
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FreeCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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int iNightVision;
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/*
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=================
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Nightvision_Toggle
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Called by the cmd 'nightvision'
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=================
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*/
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void Nightvision_Toggle( void ) {
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if( getplayerkeyvalue( player_localnum, "*spec" ) == "1" ) {
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return;
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}
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if ( !( getstatf( STAT_EQUIPMENT ) & EQUIPMENT_NIGHTVISION ) ) {
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return;
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}
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iNightVision = 1 - iNightVision;
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if ( iNightVision == TRUE ) {
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localsound( "items/nvg_on.wav", CHAN_ITEM, 1 );
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} else {
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localsound( "items/nvg_off.wav", CHAN_ITEM, 1 );
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}
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}
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/*
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=================
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Nightvision_PreDraw
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Called before rendering the frame in Draw.c
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=================
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*/
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void Nightvision_PreDraw( void ) {
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if( getplayerkeyvalue( player_localnum, "*spec" ) == "1" ) {
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iNightVision = FALSE;
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return;
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}
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if ( iNightVision == TRUE ) {
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dynamiclight_add( getproperty( VF_ORIGIN ), 500, '0 0.45 0');
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}
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}
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/*
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=================
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Nightvision_PostDraw
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Called after rendering the frame in Draw.c
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=================
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*/
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void Nightvision_PostDraw( void ) {
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if ( iNightVision == TRUE ) {
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drawfill( '0 0', vVideoResolution, '0 0.5 0', 1, DRAWFLAG_ADDITIVE );
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}
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}
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