nuclide/Source/Client/Nightvision.c
Marco Hladik cb5a002c45 Fixed player animations
Added weapon model to player models
Fixed networking of weapon events
Cleaned up the whole font business
2017-06-24 14:36:36 +02:00

77 lines
1.8 KiB
C
Executable file

/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
int iNightVision;
/*
=================
Nightvision_Toggle
Called by the cmd 'nightvision'
=================
*/
void Nightvision_Toggle( void ) {
if( getplayerkeyvalue( player_localnum, "*spec" ) == "1" ) {
return;
}
if ( !( getstatf( STAT_EQUIPMENT ) & EQUIPMENT_NIGHTVISION ) ) {
return;
}
iNightVision = 1 - iNightVision;
if ( iNightVision == TRUE ) {
localsound( "items/nvg_on.wav", CHAN_ITEM, 1 );
} else {
localsound( "items/nvg_off.wav", CHAN_ITEM, 1 );
}
}
/*
=================
Nightvision_PreDraw
Called before rendering the frame in Draw.c
=================
*/
void Nightvision_PreDraw( void ) {
if( getplayerkeyvalue( player_localnum, "*spec" ) == "1" ) {
iNightVision = FALSE;
return;
}
if ( iNightVision == TRUE ) {
dynamiclight_add( getproperty( VF_ORIGIN ), 500, '0 0.45 0');
}
}
/*
=================
Nightvision_PostDraw
Called after rendering the frame in Draw.c
=================
*/
void Nightvision_PostDraw( void ) {
if ( iNightVision == TRUE ) {
drawfill( '0 0', vVideoResolution, '0 0.5 0', 1, DRAWFLAG_ADDITIVE );
}
}