nuclide/Source
2019-03-13 20:46:07 +01:00
..
client GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth) 2019-03-13 20:46:07 +01:00
gs-entbase File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
menu-fn Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set. 2019-03-13 17:19:59 +01:00
server Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set. 2019-03-13 17:19:59 +01:00
shared Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set. 2019-03-13 17:19:59 +01:00
builtins.h Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
defs.h Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
entities.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
events.h Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
LICENSE Valve progs boots now. 2019-01-21 03:00:14 +01:00
Makefile Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
materials.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
math.h Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00