nuclide/Source/Server/Damage.c

41 lines
1.2 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
void Damage_Apply( entity eTarget, entity eAttacker, float fWeapon, vector vHitPos ) {
eTarget.health = eTarget.health - wptTable[ self.weapon ].iDamage; // TODO: Body part multipliers
if ( eTarget.iBleeds == TRUE ) {
makevectors( eAttacker.angles );
pointparticles( EFFECT_BLOOD, vHitPos, v_forward * -1, 1 );
}
entity eOld = self;
self = eTarget;
if ( eTarget.health <= 0 ) {
eTarget.health = 0;
eTarget.vDeath();
} else {
eTarget.vPain();
}
self = eOld;
}