41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
/*
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OpenCS Project
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Copyright (C) 2015 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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void Damage_Apply( entity eTarget, entity eAttacker, float fWeapon, vector vHitPos ) {
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eTarget.health = eTarget.health - wptTable[ self.weapon ].iDamage; // TODO: Body part multipliers
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if ( eTarget.iBleeds == TRUE ) {
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makevectors( eAttacker.angles );
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pointparticles( EFFECT_BLOOD, vHitPos, v_forward * -1, 1 );
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}
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entity eOld = self;
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self = eTarget;
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if ( eTarget.health <= 0 ) {
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eTarget.health = 0;
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eTarget.vDeath();
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} else {
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eTarget.vPain();
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}
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self = eOld;
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}
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