Added support for respawns of map entities Started redoing hostages... they don't have any animations right now. Don't be surprised. Moved most/if-not-all CS specific entities into their own class files
27 lines
419 B
C++
27 lines
419 B
C++
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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/* https://twhl.info/wiki/page/env_glow_(Half-Life) */
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enumflags
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{
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ENVS_STARTON,
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ENVS_PLAYONCE
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};
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class env_glow : CBaseEntity
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{
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void() env_glow;
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};
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void env_glow::env_glow(void)
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{
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CBaseEntity::CBaseEntity();
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precache_model(m_oldModel);
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Respawn();
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}
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