nuclide/Source/gs-entbase/server/env_glow.cpp
Marco Hladik 4621358ffd Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00

27 lines
419 B
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
/* https://twhl.info/wiki/page/env_glow_(Half-Life) */
enumflags
{
ENVS_STARTON,
ENVS_PLAYONCE
};
class env_glow : CBaseEntity
{
void() env_glow;
};
void env_glow::env_glow(void)
{
CBaseEntity::CBaseEntity();
precache_model(m_oldModel);
Respawn();
}