nuclide/Source/gs-entbase/server/func_ladder.cpp

72 lines
1.3 KiB
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
string g_laddersnd[] = {
"player/pl_ladder1.wav",
"player/pl_ladder2.wav",
"player/pl_ladder3.wav",
"player/pl_ladder4.wav"
};
class func_ladder:CBaseEntity
{
void() func_ladder;
virtual void() touch;
virtual void(entity) Sound;
};
void func_ladder::Sound(entity target)
{
int r;
if ((target.velocity_z == 0) || (target.fStepTime > time)) {
return;
}
r = floor(random() * g_laddersnd.length);
sound(target, CHAN_BODY, g_laddersnd[r], 0.5, ATTN_IDLE);
target.fStepTime = time + 0.4;
}
void func_ladder::touch(void)
{
if (other.classname != "player") {
return;
}
vector vPlayerVector;
makevectors(other.v_angle);
vPlayerVector = v_forward;
vPlayerVector = (vPlayerVector * 240);
if (other.movement_x > 0) {
other.velocity = vPlayerVector;
} else {
other.velocity = [0,0,0];
}
Sound(other);
}
void func_ladder :: func_ladder ( void )
{
for (int i = 0; i < g_laddersnd.length; i++) {
precache_sound(g_laddersnd[i]);
}
angles = [0,0,0];
movetype = MOVETYPE_NONE;
solid = SOLID_TRIGGER;
setmodel(this, model);
#ifdef GS_DEVELOPER
alpha = 0.5f;
effects = EF_ADDITIVE;
#else
alpha = 0.0001f;
effects = EF_NODRAW;
#endif
}