nuclide/Source/gs-entbase/server/ambient_generic.cpp

130 lines
2.3 KiB
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
enumflags
{
AS_ARADIUS,
AS_SRADIUS,
AS_MRADIUS,
AS_LRADIUS,
AS_SILENT,
AS_NOTTOGGLED
};
class ambient_generic:CBaseTrigger
{
string m_strActivePath;
string m_strSoundPath;
float m_flVolume;
float m_flRadius;
int m_iToggleSwitch;
float m_flPitch;
int m_iLoop;
/* int m_iPreset;
float m_flVolume_Start;
float m_flFadeIn;
float m_flFadeOut;*/ // TODO: Do this in CSQC
void() ambient_generic;
virtual void() Respawn;
virtual void() UseNormal;
virtual void() UseLoop;
};
void ambient_generic::UseNormal(void)
{
sound(this, CHAN_VOICE, m_strActivePath, m_flVolume, m_flRadius, m_flPitch);
}
void ambient_generic::UseLoop(void)
{
if (m_iToggleSwitch == TRUE) {
m_strActivePath = "common/null.wav";
} else {
m_strActivePath = m_strSoundPath;
}
m_iToggleSwitch = 1 - m_iToggleSwitch;
UseNormal();
}
void ambient_generic::Respawn(void)
{
m_strActivePath = m_strSoundPath;
if (spawnflags & AS_NOTTOGGLED) {
Trigger = UseNormal;
m_iLoop = FALSE;
} else {
m_iLoop = TRUE;
}
if (spawnflags & AS_SILENT) {
m_iToggleSwitch = FALSE;
} else {
m_iToggleSwitch = TRUE;
}
if (m_iLoop) {
Trigger = UseLoop;
}
UseNormal();
}
void ambient_generic::ambient_generic (void)
{
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
switch (argv(i)) {
case "message":
m_strSoundPath = argv(i+1);
m_strActivePath = m_strSoundPath;
message = __NULL__;
break;
case "health":
m_flVolume = stof(argv(i+1)) * 0.1f;
health = __NULL__;
break;
case "volume":
m_flVolume = stof(argv(i+1));
//volume = __NULL__;
break;
case "pitch":
m_flPitch = stof(argv(i+1));
break;
default:
break;
}
}
if (!m_strSoundPath) {
objerror("ambient_generic: No sound file specified. Aborting.");
}
precache_sound(m_strSoundPath);
if (!m_flVolume) {
m_flVolume = 1.0f;
}
// There can be only one
if (spawnflags & AS_ARADIUS) {
m_flRadius = ATTN_NONE;
} else if (spawnflags & AS_SRADIUS) {
m_flRadius = ATTN_IDLE;
} else if (spawnflags & AS_MRADIUS) {
m_flRadius = ATTN_STATIC;
} else if (spawnflags & AS_LRADIUS) {
m_flRadius = ATTN_NORM;
} else {
m_flRadius = ATTN_STATIC;
}
ambient_generic::Respawn();
CBaseTrigger::CBaseTrigger();
}