101 lines
3.4 KiB
C
Executable file
101 lines
3.4 KiB
C
Executable file
/*
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Copyright 2016-2018 Marco "eukara" Hladik
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MIT LICENSE
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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string(float a, float b) getgamedirinfo = #0;
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/*
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=================
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m_init
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Precaches and loading for the menu system
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=================
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*/
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void Menu_Configuration_Init( void );
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void m_init( void ) {
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precache_pic( "gfx/shell/splash" );
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precache_pic( "gfx/shell/btns_main" );
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precache_pic( "gfx/shell/cb_empty" );
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precache_pic( "gfx/shell/cb_checked" );
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Menu_Configuration_Init();
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// Index all the maps... TODO: Filter out /valve/ to avoid useless junk from being cached.
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searchhandle shMaps = search_begin( "maps/*.bsp", TRUE, TRUE );
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iMapCount = search_getsize( shMaps );
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sMapList = memalloc( sizeof( string ) * iMapCount );
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for ( int i = 0; i < iMapCount; i++ ) {
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sMapList[ i ] = substring( search_getfilename( shMaps, i ), 5, strlen( search_getfilename( shMaps, i ) ) - 9 );
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}
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search_end( shMaps );
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vMenuButtonsSize = drawgetimagesize( "gfx/shell/btns_main" );
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// For those peeps who don't read or don't want to follow the instructions
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if ( whichpack( "sound/items/9mmclip1.wav" ) ) {
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iHLContent = TRUE;
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}
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// Initialize all the spraylogos
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searchhandle shSprays = search_begin( "*.bmp", TRUE, TRUE );
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sLogos = memalloc( sizeof( string ) * search_getsize( shSprays ) );
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for ( int i = 0; i < search_getsize( shSprays ); i++ ) {
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string sShadername;
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string sShortname = search_getfilename( shSprays, i );
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precache_pic( sShortname );
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sShortname = substring( sShortname, 0, strlen( sShortname ) - 4 );
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sLogos[ i ] = sShortname;
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sShadername = sprintf( "spray_%s", sShortname );
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if ( substring( sShortname, 0, 1 ) == "#" ) {
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shaderforname( sShadername, sprintf("{\ncull disable\npolygonOffset\n{\nmap %s\n}\n}\n", search_getfilename( shSprays, i ) ) );
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} else {
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shaderforname( sShadername, sprintf("{\ncull disable\npolygonOffset\n{\nmap %s\nblendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR\nrgbgen vertex\n}\n}\n", search_getfilename( shSprays, i ) ) );
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}
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iLogos += 1;
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}
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search_end( shSprays );
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drawfont = loadfont( "font", "", "12", -1 );
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string gamedirname;
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string gamedescription;
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for (int gameidx = 0; (gamedirname = getgamedirinfo(gameidx, 0)); gameidx++) {
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gamedescription = getgamedirinfo(gameidx, 1);
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print(sprintf("Gamedir %s, description %s\n", gamedirname, gamedescription));
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}
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}
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/*
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=================
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m_shutdown
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I can see the curtain... the ending.
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=================
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*/
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void m_shutdown( void ) {
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}
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