nuclide/Source/Menu/Defs.h

206 lines
3.9 KiB
C
Executable file

/*
Copyright 2016-2018 Marco "eukara" Hladik
MIT LICENSE
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
#define VERSION "0.1a"
#define KEY_UNKNOWN -1
#define KEY_GAME 0
#define KEY_MENU 2
#define KEY_MENU_GRABBED 3
#define TARGET_MENU 1
#define TARGET_CLIENT 2
var vector vVideoSize;
var vector vMenuOffset;
var vector autocvar_menu_fgcolor = '1 0.59 0.19';
var string autocvar_cl_logofile = "lambda";
var vector autocvar_cl_logocolor = '255 0 0';
var vector vHeaderButtonPos;
#define FONTSIZE '12 12'
var vector vMousePos;
var float fInputKeyCode;
var float fInputKeyASCII;
var float fInputKeyDown;
var float fMouseClick;
var float fButtonAlpha[8];
var float fScrollWheel;
var int iHLContent = 0;
var vector vMenuButtonsSize;
enum {
SCROLL_NONE,
SCROLL_UP,
SCROLL_DOWN
};
var int iMenuActive;
var int iScrollbarHold; // Because of this, don't put more than one scrollbar per screen :)
float frametime;
float fLastTime;
int iMenu;
string *sMapList;
int iMapCount;
string *sLogos;
var int iLogos;
#define MENU_COUNT 11
enum {
MENU_MAIN,
MENU_CONFIGURATION,
MENU_CONFIGURATION_AUDIO,
MENU_CONFIGURATION_VIDEO,
MENU_CONFIGURATION_PLAYER,
MENU_CONFIGURATION_CONTROLS,
MENU_MULTIPLAYER,
MENU_MULTIPLAYER_CREATE,
MENU_MULTIPLAYER_OPTIONS,
MENU_MULTIPLAYER_IRC,
MENU_QUIT
};
enum {
HEAD_ADVANCED,
HEAD_ADVOPTIONS,
HEAD_AUDIO,
HEAD_CONFIG,
HEAD_CONTROLS,
HEAD_CREATEGAME,
HEAD_CREATEROOM,
HEAD_CUSTOM,
HEAD_CUSTOMIZE,
HEAD_FILTER,
HEAD_GAMEOPTS,
HEAD_GORE,
HEAD_INETGAMES,
HEAD_KEYBOARD,
HEAD_LAN,
HEAD_LOAD,
HEAD_MULTI,
HEAD_README,
HEAD_ROOM,
HEAD_ROOMS,
HEAD_SAVE,
HEAD_SAVELOAD,
HEAD_SPECGAMES,
HEAD_VIDEO,
HEAD_VIDMODES,
HEAD_VIDOPTIONS
};
#define MENU_BUTTONS 69
enum {
BTN_NEWGAME,
BTN_RESUMEGAME,
BTN_TRAINING,
BTN_CONFIG,
BTN_LOADGAME,
BTN_SAVELOAD,
BTN_README,
BTN_QUIT,
BTN_MULTIPLAYER,
BTN_EASY,
BTN_MEDIUM,
BTN_DIFFICULT,
BTN_SAVEGAME,
BTN_LOADGAME2,
BTN_CANCEL,
BTN_OPTIONS,
BTN_VIDEO,
BTN_AUDIO,
BTN_CONTROLS,
BTN_DONE,
BTN_QUICKSTART,
BTN_DEFAULTS,
BTN_OK,
BTN_VIDEOOPTIONS,
BTN_VIDEOMODES,
BTN_ADVCONTROLS,
BTN_ORDER,
BTN_DELETE,
BTN_INTERNET,
BTN_IRCCHAT,
BTN_LAN,
BTN_CUSTOMIZE,
BTN_SKIP,
BTN_EXIT,
BTN_CONNECT,
BTN_REFRESH,
BTN_FILTER1,
BTN_FILTER2,
BTN_CREATE,
BTN_CREATEGAME,
BTN_CHATROOMS,
BTN_LISTROOMS,
BTN_SEARCH,
BTN_SERVERS,
BTN_JOIN,
BTN_FIND,
BTN_CREATEROOM,
BTN_JOINGAME,
BTN_SEARCHGAMES,
BTN_FINDGAME,
BTN_STARTGAME,
BTN_GAMEINFO,
BTN_UPDATELIST,
BTN_ADDSERVER,
BTN_DISCONNECT,
BTN_CONSOLE,
BTN_CONTENTCONTROL,
BTN_UPDATE,
BTN_VISITWON,
BTN_PREVIEWS,
BTN_ADVOPTIONS,
BTN_3DINFO,
BTN_CUSTOMGAME,
BTN_ACTIVATE,
BTN_INSTALL,
BTN_VISITWEB,
BTN_REFRESHLIST,
BTN_DEACTIVATE,
BTN_SPECTATEGAME,
BTN_SPECTATEGAMES
};
typedef struct {
void() vMenu;
int iHeaderID;
} fcsMenu;
typedef struct {
int iR;
int iG;
int iB;
} color;
void Menu_SetClipArea( vector vPosition, vector vRegion );
void Menu_ResetClipArea( void );