67 lines
1.2 KiB
C++
67 lines
1.2 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
|
|
*
|
|
* See the file LICENSE attached with the sources for usage details.
|
|
*
|
|
****/
|
|
|
|
/* WEAPON ITEMS */
|
|
class itemweapon:CBaseEntity
|
|
{
|
|
int id;
|
|
void() itemweapon;
|
|
virtual void() touch;
|
|
virtual void(int i) setitem;
|
|
|
|
virtual void() Respawn;
|
|
};
|
|
|
|
void itemweapon::touch(void)
|
|
{
|
|
if (other.classname == "player") {
|
|
if (Weapons_IsPresent((player)other, id) == TRUE) {
|
|
return;
|
|
}
|
|
sound(other, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM);
|
|
Weapons_AddItem((player)other, id);
|
|
|
|
if (cvar("sv_playerslots") == 1) {
|
|
remove(self);
|
|
} else {
|
|
Hide();
|
|
think = Respawn;
|
|
nextthink = time + 30.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void itemweapon::setitem(int i)
|
|
{
|
|
id = i;
|
|
m_oldModel = Weapons_GetWorldmodel(id);
|
|
setmodel(this, m_oldModel);
|
|
}
|
|
|
|
void itemweapon::Respawn(void)
|
|
{
|
|
solid = SOLID_TRIGGER;
|
|
movetype = MOVETYPE_TOSS;
|
|
setsize(this, [-24,-24,-16], [24,24,16]);
|
|
setorigin(this, origin);
|
|
|
|
/* At some points, the item id might not yet be set */
|
|
if (m_oldModel) {
|
|
setmodel(this, m_oldModel);
|
|
}
|
|
|
|
think = __NULL__;
|
|
nextthink = -1;
|
|
sound(this, CHAN_ITEM, "items/suitchargeok1.wav", 1, ATTN_NORM);
|
|
}
|
|
|
|
void itemweapon::itemweapon(void)
|
|
{
|
|
CBaseEntity::CBaseEntity();
|
|
Respawn();
|
|
}
|