70 lines
1.7 KiB
C
70 lines
1.7 KiB
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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// flags for 2d drawing
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#define DRAWFLAG_NORMAL 0
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#define DRAWFLAG_ADDITIVE 1
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#define DRAWFLAG_MODULATE 2
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#define DRAWFLAG_2XMODULATE 3
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// Undocumented printcall types
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#define PRINT_LOW 0
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#define PRINT_MEDIUM 1
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#define PRINT_HIGH 2
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#define PRINT_CHAT 3
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var float FONT_16;
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var float FONT_20;
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var float FONT_CON;
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/* Clientside CVARS */
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var vector autocvar_con_color = '255 150 0'; // autocvar of "con_color"
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var vector autocvar_vgui_color = '255 170 0'; // autocvar of "vgui_color"
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var float autocvar_cl_bob = 0;
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var float autocvar_v_bob = 0.01;
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var float autocvar_v_bobcycle = 0.8;
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var float autocvar_v_bobup = 0.5;
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var int autocvar_v_bobclassic = TRUE;
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var vector autocvar_v_gunofs = [0,0,0];
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var int autocvar_cl_thirdperson = FALSE;
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var int autocvar_cl_smoothstairs = TRUE;
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var int autocvar_v_lefthanded = FALSE;
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var string autocvar_cl_logofile = "lambda";
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var vector autocvar_cl_logocolor = '255 0 0';
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// Particle stuff
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var float PARTICLE_SPARK;
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var float PARTICLE_PIECES_BLACK;
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var float PARTICLE_SMOKE_GREY;
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var float PARTICLE_SMOKE_BROWN;
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var float PARTICLE_BLOOD;
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var float DECAL_SHOT;
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var float DECAL_GLASS;
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var float SHADER_CULLED;
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vector video_mins;
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vector video_res;
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// Input globals for the mouse
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float fMouseClick;
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vector mouse_pos;
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// This actually belongs in builtins.h since its an undocumented global
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float clframetime;
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void View_AddPunchAngle( vector vAdd );
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void View_PlayAnimation( int iSequence );
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void Game_Input(void);
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int(float playernum, string keyname, optional void *outptr, int size) getplayerkeyblob = #0;
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