Rewolf: Preparing initial work Effects: Added Gib-Human effect CBaseEntity: Make sure things that are hidden can't be damaged by default. E.g. func_breakables that are hidden func_door_rotating: Minor tweak saving us a few bytes item_food/sodacan: Make bounding box bigger, fix classname check to apply to "player", not "Player" (TW leftover) Damage_Radius: Fix how damage radius checks for brush based entities. Scientist Hunt specific stuff: - impulse 103 test cvar added to destroy everything around the map - scientists can be gibbed - scientists scream when falling - new cvar sh_scialert that spawn scientists alerted - new cvar sh_scispeed that is mirrored from the original mod - new cvar sh_scimax that will limit the amount of scientists spawned by the shdata system - new cvar sh_sciyaw that will randomize the spawn yaw angle when there's no other specified
12 lines
248 B
Makefile
12 lines
248 B
Makefile
CC=fteqcc
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qc-progs:
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$(CC) menu-fn/progs.src
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$(CC) client/valve.src
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$(CC) server/valve.src
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$(CC) client/scihunt.src
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$(CC) server/scihunt.src
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$(CC) client/cstrike.src
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$(CC) server/cstrike.src
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$(CC) client/rewolf.src
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$(CC) server/rewolf.src
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