add SURF_PENETRATE, which will make bullets pass right through them when BULLETPENETRATION is set. Go over and refactor a lot of base_client, player and spectator code to facilitate both permanent and temporary spectators better. Add experimental env_glow lens flare code. Fix material ID detection bug for Q3 based BSPs. A couple helper functions were added to src/client/utils.cpp but they are not yet final. |
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.. | ||
src | ||
test_maps.pk3dir | ||
default.cfg | ||
liblist.gam | ||
mapcycle.txt | ||
titles.txt |