82 lines
2.4 KiB
C
82 lines
2.4 KiB
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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/*
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====================
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View_ShellEject
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Spawns a shell tempentity. Looking fancy
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====================
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*/
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void Event_EjectShell(void)
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{
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static void Event_EjectShell_Death(void) {
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remove(self);
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}
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vector vOrigin = pSeat->vPlayerOrigin + [0, 0, getstatf(STAT_VIEWHEIGHT)];
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vector vEndPos = gettaginfo(pSeat->eViewModel, pSeat->fEjectBone);
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makevectors(view_angles);
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vOrigin += (v_forward * vEndPos[0]);
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vOrigin += (v_right * -vEndPos[1]);
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vOrigin += (v_up * vEndPos[2]) ;
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entity eShell = spawn();
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setorigin(eShell, vOrigin);
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#ifdef CSTRIKE
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setmodel(eShell, sShellModel[wptTable[getstati(STAT_ACTIVEWEAPON)].iShellType]);
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#endif
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eShell.movetype = MOVETYPE_BOUNCE;
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eShell.drawmask = MASK_ENGINE;
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eShell.angles = [view_angles[0], view_angles[1], 0];
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eShell.velocity = pSeat->vPlayerVelocity;
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eShell.velocity += (v_up * random(70, 120));
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eShell.velocity += (v_right * -random(50, 70));
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eShell.avelocity = [0,45,900];
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eShell.think = Event_EjectShell_Death;
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eShell.nextthink = time + 2.5f;
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}
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/*
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====================
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Event_ProcessModel
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Called by the engine whenever a model
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tries to play an event.
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====================
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*/
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void Event_ProcessModel(float fTimeStamp, int iCode, string sData)
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{
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if (iCode == 5004) {
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localsound(sData, CHAN_AUTO, 1.0);
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} else if (iCode == 5001) {
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pSeat->eMuzzleflash.alpha = 1.0f;
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pSeat->eMuzzleflash.scale = 0.5;
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pSeat->eMuzzleflash.skin = pSeat->fNumBones;
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setmodel(pSeat->eMuzzleflash, sprintf("sprites/muzzleflash%s.spr", substring(sData, 1, 1)));
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Event_EjectShell();
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} else if(iCode == 5011) {
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pSeat->eMuzzleflash.alpha = 1.0f;
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pSeat->eMuzzleflash.scale = 0.5;
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pSeat->eMuzzleflash.skin = pSeat->fNumBones + 1;
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setmodel(pSeat->eMuzzleflash, sprintf("sprites/muzzleflash%s.spr", substring(sData, 1, 1)));
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Event_EjectShell();
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} else if (iCode == 5021) {
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pSeat->eMuzzleflash.alpha = 1.0f;
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pSeat->eMuzzleflash.scale = 0.5;
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pSeat->eMuzzleflash.skin = pSeat->fNumBones + 2;
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setmodel(pSeat->eMuzzleflash, sprintf("sprites/muzzleflash%s.spr", substring(sData, 1, 1)));
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Event_EjectShell();
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} else if (iCode == 5031) {
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pSeat->eMuzzleflash.alpha = 1.0f;
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pSeat->eMuzzleflash.scale = 0.5;
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pSeat->eMuzzleflash.skin = pSeat->fNumBones + 3;
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setmodel(pSeat->eMuzzleflash, sprintf("sprites/muzzleflash%s.spr", substring(sData, 1, 1)));
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Event_EjectShell();
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}
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}
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