nuclide/Source
2019-01-05 11:50:30 +01:00
..
Client The HUD will now display when you've got Kevlar and the Helmet 2019-01-05 03:18:23 +01:00
gs-entbase ambient_generic: Fixed triggers, networking and whatnot. Should behave a lot closer now 2019-01-05 11:50:30 +01:00
Menu Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00
Menu-FN - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
Server hostage_entity: Slightly better pathing, by walking to the last-traceable position of the rescuer 2019-01-05 10:39:09 +01:00
Shared Fixed a bug with not giving the helmet when you've already got Kevlar. 2019-01-05 03:18:38 +01:00
Web Player drops primary weapon/bomb now upon death 2017-06-27 02:04:25 +02:00
Builtins.h - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00
Globals.h Fixed env_sprite functionality. 2019-01-04 21:39:07 +01:00
Makefile Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00
Math.h - Added everything needed for networked sprays 2019-01-03 02:26:39 +01:00